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Author Topic: Program Box  (Read 1640 times)

NUKE9.13

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Program Box
« on: April 22, 2009, 02:23:48 pm »

Spoiler (click to show/hide)
That didn't go to well.
Spoiler (click to show/hide)
Hive mind god figures! Spoooky!
Spoiler (click to show/hide)
:
:

So yeah. Program Box. We'll see were we go from there.
This idea is basically a rip-off of squeegy's robot adventure.
But I blether on whilst there is programming to do*
Get to work! Two lines which may be filled either with an action or an If (thingy) Then action!


*Not actual computer programming. That would be dumb

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Virex

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Re: Program Box
« Reply #1 on: April 22, 2009, 02:44:59 pm »

If (Box.think == true)
{
     Box.Is = true;
}
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NUKE9.13

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Re: Program Box
« Reply #2 on: April 22, 2009, 02:58:06 pm »

If (Box.think == true)
{
     Box.Is = true;
}
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I have the strangest feeling of deja vu.
Spoiler (click to show/hide)
Wait, we get points?
Anyway, try again. Also, the programming that box uses is currently pretty basic.
Basic as anything, you might say.
So not whatever superior object orientated programming language you are using there.
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Sean Mirrsen

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Re: Program Box
« Reply #3 on: April 22, 2009, 03:01:04 pm »

string const AXIS_X "the axis perpendicular to plane of view";
string const ROTSPEED_C "such speed that the corners of the box travel at speed of light";

> Box.Spin(AXIS_X, ROTSPEED_C)
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NUKE9.13

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Re: Program Box
« Reply #4 on: April 22, 2009, 03:55:11 pm »

:Spin real fast
:
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So, to cut a long story short, we died. Again.
Once again, no points.
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qwertyuiopas

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Re: Program Box
« Reply #5 on: April 22, 2009, 04:01:53 pm »

Code: [Select]
[s]
if(box.isgoingToBeHitByFlyingObject())move(getSafestDirection());
else wander();[/s]
Code: [Select]
if(isGoingToBeHitByFlyingObject(&box))move(&box,getSafestDirection());
else wander(&box);

Go C with "undefined"(we'll pretend they do what they should do, at least until the box can have more programming space) functions!

Edit: Forgot that C doesn't have object methods, or really even objects.

Note that this would actually work, with the unseen definitions
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« Last Edit: April 25, 2009, 07:51:18 am by qwertyuiopas »
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qwertyuiopas

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Re: Program Box
« Reply #6 on: April 24, 2009, 04:29:47 pm »

:(
Why does everything die after I post in it?
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Ultimuh

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Re: Program Box
« Reply #7 on: April 24, 2009, 04:33:43 pm »

I wonder if the box has buildt-in arms and/or legs it can deploy?
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Vanigo

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Re: Program Box
« Reply #8 on: April 24, 2009, 04:44:19 pm »

I think I'll actually pay attention to the whole "no OOP" thing...

:set tangible = false
:
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a1s

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Re: Program Box
« Reply #9 on: April 24, 2009, 07:56:10 pm »

there's no OOP? ???

anyway
10 if(box.dangerlevel(self)>0) then (box.move(random(),random()))
20 score++
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Archangel

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Re: Program Box
« Reply #10 on: April 25, 2009, 11:29:35 pm »

I don't know if this is code but

1st code:
If code_lines=1
code=ture

2nd code:
If code_lines=2
code=true

3rd code:
If code_lines=3
code=true
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