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Author Topic: Let's Play Guild!  (Read 8416 times)

inaluct

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Re: Let's Play Guild!
« Reply #60 on: June 17, 2009, 04:31:06 pm »

Since it's come down to that, I'll probably eliminate the waiting list altogether. It wasn't part of my original rigidly inflexible, unchangeable game-itinerary, anyway.
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deadlycairn

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Re: Let's Play Guild!
« Reply #61 on: June 18, 2009, 02:27:17 am »

YES! I'm in! And now I've said that, I'll die in the next dungeon.
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Creamcorn

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Re: Let's Play Guild!
« Reply #62 on: June 18, 2009, 06:46:45 am »

Is the party limit nine? Also what's up with the green braclet, also if someone dies dose someone's number wind up rising?
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Kashyyk

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Re: Let's Play Guild!
« Reply #63 on: June 18, 2009, 03:03:24 pm »

There is a limit of six in a dungeon crawler group.
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