I posted this in another thread, but it really needs its own topic. Also it may have been sugested before, if so let me know (i cannot do a seach at the moment)
Could we get the raw files to be copied and kept with the worlds they go with? This would help with mod managment and sharing world files. We could have a teplate raw folder that would keep all the mods seperate, and when we gen a world we could chose which raw set to use. Then those raw files would be copied to the world folder. Installing a new mod would be as simple as making a new folder in the template directory and coping the new raws there. Raw files could still be modified mid game, it would just have to be done in the world folder, as the templates are only ever copied, never used. I checked the size of the raws and i do not think it would make any significant dent in the storage needs of DF as a whole, and it would make it far simpler for the player to manage and share.
Oh, and if you find a world with a mod you like, just copy that worlds raw files to the template directory and bam, now you can gen worlds with that mod.
To clarify, i am not asking to change anything about the raw files themselvs, just how they are stored and managed.