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Author Topic: Got The Pants Model To Print  (Read 15371 times)

Toady One

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Got The Pants Model To Print
« on: August 21, 2004, 11:45:00 pm »

I got the pants model to print right, so I should be able to bulge it out now and put tassles on it and things like that.  Woot.

left:

  • more item picture tweaking
  • armor effects
  • worn jewelry
  • item descriptions
  • projectile bugs
  • more materials
  • more items
  • set up starting item materials and starting items
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Toady One

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Re: Got The Pants Model To Print
« Reply #1 on: August 23, 2004, 05:16:00 am »

Done with top 3 on that list.  Next 5 to go.
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Captain_Action

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Re: Got The Pants Model To Print
« Reply #2 on: August 23, 2004, 11:16:00 pm »

Will the rabbits still be wearing pants too?
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Toady One

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Re: Got The Pants Model To Print
« Reply #3 on: August 24, 2004, 01:04:00 am »

The rabbits are pants-free again.  So is everybody else.  Anybody with a body and legs can have pants, but they have to make them out of hair/skin/bark/whatever (and creatures don't have AI for that).  When you make pants, you specify a creature you are trying to make them for, so that it can autoplace holes for the tail if need be, etc.

Right now, it doesn't take size into consideration... and a lot of other things.  I'll slowly be knocking off the lack of realism bit by bit over versions as I age, but I don't care too much now.

Item descriptions are done.  Projectile bugs are really the only hurdle left, although they've been around for a long time.  Once they are fixed, it should be ready, pretty much.  Not that it is very interesting.

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SkeleTony

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Re: Got The Pants Model To Print
« Reply #4 on: August 24, 2004, 06:09:00 am »

Woot! Finally...a RPG where we can design our own pants!
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Toady One

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Re: Got The Pants Model To Print
« Reply #5 on: August 24, 2004, 07:26:00 am »

If you ain't got the pants, you ain't got a chance! - Loudon Wainwright III

Fortunately, no bell bottoms.

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Captain_Action

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Re: Got The Pants Model To Print
« Reply #6 on: August 24, 2004, 08:58:00 pm »

Now, will pants and other clothing reduce damage? (armour?)
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Toady One

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Re: Got The Pants Model To Print
« Reply #7 on: August 24, 2004, 10:11:00 pm »

Yeah, although it doesn't account for thickness yet, so it might not work well.  It takes the weapon material and the armor material and compares their durabilities.  Using that number, it reduces the force of the blow either by a tiny amount or a lot, etc.  If the force is reduce by more than half, and it was slash/gore/pierce damage, then it is converted to bludgeoning damage before it hits your body, or the next piece of armor covering the part.  The numbers will need lots of tinkering, but later, when the game is more settled.
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Captain_Action

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Re: Got The Pants Model To Print
« Reply #8 on: August 24, 2004, 11:45:00 pm »

Multiple armour layers? So my characters will need some padding to go under that chainmail hulbrek?

What about a blunt weapon hitting fexible armour like chain mail. What would happen in Armok?

[ August 25, 2004: Message edited by: Captain_Action ]

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Toady One

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Re: Got The Pants Model To Print
« Reply #9 on: August 25, 2004, 04:29:00 pm »

yeah, you can layer as you like, but it wouldn't do chain very well now.  I need to do more fussing about with the way slashing is changed to bludgeoning damage before that works right.  I'm not going to worry about these kind of details until the combat release...  whenever that is...

only a few things left to do.  projectiles aren't very good, but the super bugs are gone, to my knowledge

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