Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Dwarf: The Hammering  (Read 3679 times)

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Dwarf: The Hammering
« Reply #45 on: May 23, 2009, 08:03:40 pm »

Taritus, I am not sure what you wanted but here is something:



No flames.
Logged

Taritus

  • Bay Watcher
    • View Profile
Re: Dwarf: The Hammering
« Reply #46 on: May 23, 2009, 08:21:24 pm »

Epic art style.  Truly epic.  If you can make all 180 or so cards in the first set there, you are a god.
Logged



Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Dwarf: The Hammering
« Reply #47 on: May 23, 2009, 08:22:00 pm »

Ill try some more tomorrow.

Thanks for comments.

Logged

Taritus

  • Bay Watcher
    • View Profile
Re: Dwarf: The Hammering
« Reply #48 on: May 23, 2009, 08:29:41 pm »

Oh, hell.  Just noticed that you forgot a beard on that sucker...
Logged



Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Dwarf: The Hammering
« Reply #49 on: May 23, 2009, 08:33:30 pm »

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Ill fix it.
Logged

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Dwarf: The Hammering
« Reply #50 on: May 23, 2009, 10:48:52 pm »

Crap, by the time I get around to making that program all the cards will already have been made anyway.

Maybe I'll start working on it tomorrow. Then the rest of you can decide whose are better.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Mr.Person

  • Bay Watcher
    • View Profile
Re: Dwarf: The Hammering
« Reply #51 on: May 24, 2009, 02:52:44 am »

-snip-


That's really good. I was thinking it should look more like DF (Black backround with white and green text) but what you've got works too.

Three suggestions. One, we need to make a symbol for tapping that's not X and preferably not a letter. The symbol that DF uses for wilted plants seems oddly appropriate. Two, replace the costs with appropriately colored ASCII symbols of what they're supposed to be. For food, use a purple plump helmet, stone gets the rock symbol, metal gets the triple bars, and wood get the brown =. Three, instead of using "{S}x3" just put "SSS." It looks much nicer that way and makes multple respource type costs readable.

Also, it's beginning, not beggining.
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Aldaris

  • Bay Watcher
  • [LIBERAL] [WANNABE_DORF] [CAVE_ADAPTED]
    • View Profile
Re: Dwarf: The Hammering
« Reply #52 on: May 24, 2009, 07:22:10 am »

I don't care about Yu-Gi-Oh's flaws and bad design choices, but their card layout has stayed exactly the same so I don't find difference like this.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I'm not sure why they are different of if I just fail at finding the proper cards, but I'm not sure if these are all just different card types within Magic:TG or if they decided to change the card layout every so often.
EDIT: I might use Yu-Gi-Oh's layout anyway because it's a simple layout so it's an easy edit.
There isn't much difference between those cards, the symbols at the top right are summoning costs, the stuff between the pic and the box at the bottom is the creature type, which in most cases doesn't matter, and card type, which yu-gi-oh does as well. The box lists special skills/effects, their costs, and some flavor text. The NUMBER/NUMBER at the bottom right for creatures is strength/toughness. The third spoiler is a planeswalker, as far as I know those are the only cards that don't follow the standard, they're pretty damn rare (In the fluff, the players are planeswalkers. I don't think any deck has more than one planeswalker, and I've never seen one in RL.)

Right, as for the card Org made; NO BEARD, ARGH! Other than that, I don't really agree with the design, but it's ok. a more magic/yu-gi-oh/pretty much any trading card game like card design would fit better, I think, but it's a good reference to improve upon.
Logged
but Baron Aqizzar had the firm advantage, battering Cthulhu with his Mighty Chin.
^Totally not out of context, promise.
The Liberal Crime Squad Community game, now with a Liberal Overdose of Liberally aplied Liberalism. -Liberally. (UBER-Hiatus, next update somewhere between now and 2012.)

Sharpshot

  • Bay Watcher
    • View Profile
Re: Dwarf: The Hammering
« Reply #53 on: May 24, 2009, 09:48:31 am »

Sharpshot has become distraught over the picture.
Sharpshot has entered a fell mood!
Sharpshot has begun a mysterious construction.

I'll show everyone my first attempt at a dwarf if I can get my scanner to work.
Logged
Pages: 1 2 3 [4]