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Author Topic: Designating areas  (Read 1138 times)

Veinless

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Designating areas
« on: October 07, 2006, 01:55:00 pm »

When designating areas such as rooms to be mined, trees to be cut, stock piles to be created, in addition to the "SelectStartOfRectangleArea-SelectEndOfRectangleArea" mechanic, I would like to see a "SelectCenterOfRoundArea-SelectRadiusOfRoundArea" type of mechanic.

That is, select a spot to start your area, then select a second spot which will indicate the size of the radius of the area.

Example: I would like to have my wood cutter cut down all trees within a certain radius from my wood stockpile.

This could probably be adapted from the "set size of (bed/dining/etc)room" code.

Thanks!
(Keep up the great work)

[ October 07, 2006: Message edited by: Veinless ]

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Seryntas

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Re: Designating areas
« Reply #1 on: October 07, 2006, 11:42:00 pm »

A point-A-to-point-B style of the type that you can do for squad patrol points would be useful for mining, too.
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Aquillion

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Re: Designating areas
« Reply #2 on: October 08, 2006, 02:34:00 am »

While we're at it...

It would be nice if we could designate an area for continuous woodcutting/gathering, so that any new plants that grow there are gathered/cut down, too.

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Veinless

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Re: Designating areas
« Reply #3 on: October 08, 2006, 11:51:00 am »

Wow, to both follow-up ideas.  I like these a lot!  :)
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