I want to basically test something. I want to test how storylines are important in gaming. Does stories actually increase people's enjoyment of the game?
I want hard data. I don't want opinons though. So I have an idea, inspired by a friend of mine, Neko. Sadly, I don't know how to pull it off.
You have two games. Both games are the exact same clone of Asteroids. The difference is this:
The game without plot: Destroy asteroids without being hit by them
The game with a plot: You are a space ace, a veteran of a war between the planets. A dimensional overlap has caused the creation of immense asteroid fields at the edge of the solar system, headed inwards. You are sent to scan what the asteroids are made of, but you get caught in a field, then must survive and escape. This gets you system-wide renown, and you are sent to destroy various asteroid fields which areheaded towards various colonies, until eventually you have to clear a huge asteroid field which would otherwise destory Earth.
The gameplay is the same, destroy asteroids and not me destroyed yourself, but with the addition of a plot the motivations change.
The game with plot will have full motion cutscenes, long speeches, and otherwise be an awesome story. But the gameplay will be the exact same, just with an addition of a plot.
We see which games get more good marks. The one without the plotline, or the one with the plotline.
The only problem is I don't know how to make Asteriods, much less package it with a story and without a story and then place it on websites and see the results.