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Author Topic: Additional Patrol routes [ REQUEST ANSWERED, CLOSE THIS THREAD]  (Read 520 times)

Spoonfeed

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Note: i have searched the forums for this, and i realize that even though I did search, this topic is most likely done to death, and will most likely be solved in the army Arc, but if it has not been mentioned ad nauseum before, it's worth mentioning.


Multiple/alternate Patrol paths.

Allow for an additional(or even multiple) patrol path, so that you don't have to re-assign your intricate courtyard patrol-path every time some goblin ambush sneaks through the backdoor.

If this has been mentioned before, or will be handled in the army arch directly, please let me know, i just thought this feature would be very handy for army-management(even with more direct control)


« Last Edit: April 03, 2009, 01:04:17 am by Spoonfeed »
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Footkerchief

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Re: Additional Patrol routes
« Reply #1 on: April 02, 2009, 09:05:26 am »

This thread covers that, I think (yes, it's one of mine, sorry).

Additionally it sounds like all or most of that will make it into the next version, judging from these items under "Squads" in the List of Remaining Items:

# Individual/squad postings to locations (so one squad could hold specific tiles at several doors, say)
# Patrol routes separate from even the abstract squad info, with squad/indiv. assignments
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Spoonfeed

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Re: Additional Patrol routes [ REQUEST ANSWERED, CLOSE THIS THREAD]
« Reply #2 on: April 03, 2009, 01:05:59 am »

Ah footkerchief, thanks!

The Dev-log did cover it after all, even though not as specific as I mentioned, but it should suffice.

Very much looking forward to making rows of stationairy royal and fortress guard, should be fun!
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