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Author Topic: Mod to make megabeasts stronger?  (Read 923 times)

Guillaume777

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Mod to make megabeasts stronger?
« on: March 31, 2009, 07:56:17 pm »

Is there a mod to make most megabeasts actually survive worldgen?
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soup_alex

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Re: Mod to make megabeasts stronger?
« Reply #1 on: March 31, 2009, 08:33:05 pm »

Most folks bump up their [SIZE] in the raws. Me, I'm currently using numbers around 20, but still don't see/hear of many megabeasts (mostly semi-megabeasts in Adventurer mode, nearly half of whom are actually just named wild animals, and almost always so heavily-injured they might not require my assistance to off themselves when my adventurer actually gets near).

tl;dr
Boost the [SIZE] in the raws as much as you dare; you can always bring it back down after gen, but leaving it high could be fun (or FUN).
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Guillaume777

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Re: Mod to make megabeasts stronger?
« Reply #2 on: March 31, 2009, 09:03:46 pm »

Most folks bump up their [SIZE] in the raws. Me, I'm currently using numbers around 20, but still don't see/hear of many megabeasts (mostly semi-megabeasts in Adventurer mode, nearly half of whom are actually just named wild animals, and almost always so heavily-injured they might not require my assistance to off themselves when my adventurer actually gets near).

tl;dr
Boost the [SIZE] in the raws as much as you dare; you can always bring it back down after gen, but leaving it high could be fun (or FUN).

I think 20 is the default for megabeasts...

Also, is there a way to start the game with more megabeasts?
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soup_alex

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Re: Mod to make megabeasts stronger?
« Reply #3 on: March 31, 2009, 09:06:10 pm »

Oh. I must just have lightly tinkered them, then... I'll remember to cube them next time.

Yes. Invent some more! :D
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Quote from: Jackrabbit
I feel a disturbance in the force, as if one guy cried out and was silenced via liberal application of sock.
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Oh, espace! It's the act of espacing, or runnign awya, fleaing or so on.
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Lalandrathon

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Re: Mod to make megabeasts stronger?
« Reply #4 on: April 01, 2009, 03:47:34 pm »

What tag makes creatures learn? Is there a way to make dragons become "supredragonly tough" as time goes on, or things of that sort?
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yaklin

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Re: Mod to make megabeasts stronger?
« Reply #5 on: April 01, 2009, 04:01:33 pm »

to make more mega beasts, when you gen the world make the year that it starts checking for mega beasts lower and lower the percentage of dead mega beasts
and i think the tag to make creatures learn is intelligent but i don't mod much so i'm not completely sure
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soup_alex

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Re: Mod to make megabeasts stronger?
« Reply #6 on: April 01, 2009, 07:41:48 pm »

[CAN_LEARN]

http://www.dwarffortresswiki.net/index.php/Category:Modding
http://www.dwarffortresswiki.net/index.php/Creature_tokens#C

...although I'm not sure what a dragon might do in order to gain experience. Swimming, perhaps (they probably have [SWIMS_INNATE], which you'd have to remove). Maybe Wrestling?
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Quote from: Jackrabbit
I feel a disturbance in the force, as if one guy cried out and was silenced via liberal application of sock.
Quote from: Kay12
Oh, espace! It's the act of espacing, or runnign awya, fleaing or so on.
Quote from: tigrex
Re: Dwarven Baby cancels Clean Self: Too insane; That's why babies don't clean themselves in real life, you know.

Lord Dullard

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Re: Mod to make megabeasts stronger?
« Reply #7 on: April 01, 2009, 08:48:13 pm »

...although I'm not sure what a dragon might do in order to gain experience. [...] Maybe Wrestling?

Yeah, they'd wrestle. I might have to throw this on a bunch of megabeasts next time I worldgen (along with a size bump-up).
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Tormy

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Re: Mod to make megabeasts stronger?
« Reply #8 on: April 02, 2009, 08:26:54 am »

My advice: Use Cpt Mayday's Legendary Lands mod. [Most of the creatures are updated in this mod, not just the megas. If you want to have challenging gameplay, you should try this mod out.]  :)
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Myroc

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Re: Mod to make megabeasts stronger?
« Reply #9 on: April 02, 2009, 08:39:55 am »

If i were you i would also check out the More Megabeasts mod.
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