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Author Topic: Somewhat advanced design problem  (Read 788 times)

Ruttiger

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Somewhat advanced design problem
« on: April 01, 2009, 09:30:14 am »

I've got big plans, but the design is going to have to be pretty complicated. 

Here's what it will be.  It's a water pressure plate trigger that will cause a set of bridges to toggle.  That's the simple part.  The hard part is, I need the timing on it to occur so that a 1000 movement adventurer can cross 4 spaces (onto the bridge and then into a one square saftey zone) before it comes back down, while still having it be a threat (If they can move 6 squares it's not much of a threat). 

And advice?
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puke

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Re: Somewhat advanced design problem
« Reply #1 on: April 01, 2009, 11:10:10 am »

trial and error.  i think you'll have to turn traps on (edit the init file) for pressure pads to work, so be carefull what other traps you use - weapon/stone traps always hit adventurers and cage traps are instant game-enders.
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Puck

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Re: Somewhat advanced design problem
« Reply #2 on: April 01, 2009, 01:48:54 pm »

I guess I can think of something for the timing, but since I dont know how you wanna build what exactly, I'll leave the resetting and inverting (if necessary) up to you.

Anyway... build a reservoir, with a little tile where the water can overflow onto a pressure plate. Begin to fill the reservoir with a pump once you want the timer to start. When the reservoir is full, the pressure plate in the overflow area can trigger something.

The good part is.. you can savescum around and modify the size of the reservoir til you got the timing you want.

The part with inverting your triggers and having the system resetable while not screwing up the timing... it's a bit tricky, but doable, I think.

Ruttiger

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Re: Somewhat advanced design problem
« Reply #3 on: April 01, 2009, 03:25:31 pm »

Thanks for the advice. I think two such resevoirs placed next to each other would do it.

I originally planned for a line of bridges directly adjacent to each other, and it'd be one set goes off, then the other, so you'd be moving through a constantly switching set of bridges and would have to time your movements so as to not get crushed.

I once saw a video of someone who'd built a four bit adder.  It's be super cool to use that as a timing mechanism in a trap.   

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