I'm looking for a way to reduce the quality of constructions, (to make some big lousy above ground constructions) and it seems like I could add a new material (via a smelter reaction) with a crappier value.
I'm thinking this, but I'm new to modding reactions, help!
[REACTION:CHIPBOARD_MAKING]
[NAME:make chipboard from wood]
[SMELTER]
[REAGENT:1:WOOD:NO_SUBTYPE:WOOD:NO_MATGLOSS]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:CHIPBOARD]
[MATGLOSS_METAL:CHIPBOARD]
[NAME:chipboard][ADJ:chipboard][COLOR:6:4:0]
[VALUE:0]
[SPEC_HEAT:230]
[MELTING_POINT:11731]
[BOILING_POINT:13892]
[SOLID_DENSITY:10490]
(I left the temperature numbers at their default from silver, which I copy pasted, cos it's really not germane. Realistic wood values would be nice but not necessary.)
1. I guessed that having a negative VALUE would bork things. Would a value of 0 ensure that even the most mastercraft chipboard table has no value? Is a negative value possible? (I'd rather it start out 'in the hole' value-wise, but a value that multiplied its badness as it was more expertly crafted would be amusing too)
2. I don't want chipboard trees, or chipboard occuring in the earth, so I made it a metal with no metal ore. How can I make it act like wood, ie let a carpenter work with it (since I'd hate my metalcrafter getting free skill ups making the world's crappiest masterwork furniture) and I'd like to make beds out of it.
3. Is there anything else I've missed/messed up?