• Morality
The basic point here is to figure out what's going on in the world in terms of religion and morality. In order to figure out how things are supposed to work in the world in terms of religion and alignment, I had a few questions, theoretically targetted at Toady, about how mysticism and alignment should actually work in his world. The two basic questions are does 'Nature or Nuture determine alignment' and 'How active of a part do you expect deities to play in the world.'
Is Alignment an intuitive quality? Are dwarves inherently ‘good’? Are goblins inherently ‘bad’. Sure there are baby snatchers that raise people to have a different parent civ, and thus behaviors, but is that appropriate? Should there be raws elements that handle the innate alignment of races? Again, Is the alignment of a being a quality based on his being, or his upbringing? Nature or Nurture?
Should beings feel innate loyalty to their own race?
• Unhappy thought for being of a hated race… Self Loathing. Elves suck, and I am an elf. Why can’t I be as cool as the goblins around me?
• Handle alignment differences between civs, leaders and individuals.
o How does the game handle an evil leader in a basically good kingdom?
o An evil citizen?
o A good leader in an evil kingdom? I keep thinking back to all the instances of an elf becoming leader of a goblin camp. If elves are good by nature and being raised by goblins can't change that, the elf shouldn't be able to maintain control without a revolt for being unsuitable.
o Will a good leader and an innately good populace start to pull the civ towards good? I'm thinking about the dominated elf populace ruled by an elf situation.
What are the chances that an elf raised by goblins will be repulsed and think that those around him are vile? Conversely, that he will convert entirely. This is another form of the nature or nuture question.
o Can a goblin ever be civilized? Can he be made into a 'good' creature?
• Basically, What’s your desired direction, nature or nurture? (This is a different worldview than the real world. It’s possible to have ‘all goblins are inherently evil’ in a way that it’s not possible (rather, not PC) to have in the real world)
Deities currently only quasi exist. Do you envision religious entities (Clerics, Gods, Demigods) taking a D&D-esque role in DF?
• Deities are like Megabeasts, I imagine
o After a worshipped megabeasts death, should it be reincarnated as a deity?
o Converted to a deity when there are enough worshipers?
• Do deities have real power
o Can a deity tangibly reward his followers?
• Do deities have real presence
o Can a deity reveal himself to a potential follower? AKA instaconvert the elf that was kidnapped young. Think Moses in Egypt here, especially if revolts are possible. After a hundred years of domination Panseyass Treehugger the Elven goddess of Namby, Pamby, and Woodcraft reveals herself to Limrist the Effeminate, who proceeds to reveal her glory to the rest of the subjegated populace. With her aid (good way to support failing civs is to have their deities become more active), they overthrow their goblin overlords and escape into the woods. (Hell, go balls to the wall, the great briar wall opens, taking the elves into the forest mother's womb)... Where they procede to sack a human city because Panseyass tells them it's theirs now. (sorry for the excessive biblical references there)
• Is religion a sham?
o Is it nothing more than a talking head and power hungry theocrats? Even better, is this something that can change by the age you are in? Early on the gods have a lot of power, but as things settle down, they get more and more locked out.
• Conversion
o Shouldn’t cultures attempt to convert others as part of the cultural conversion process?
o Religious war, and entity/pantheon relationships
• Deity power by follower prevalence?
o Should a deity get stronger the more followers it has?
o What is the (intangibles) effect of worship on a being
Sun Kings and other God-People
• Will worshipping a thing give it extra power? Should people be eligible for this?
• Ancestor Spirits, Ghosts and the Spirit world.
o Ok, that’s enough, or rather, too much...
Sorry for the brain dump, but it's getting late for me and I wanted to get this up