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Author Topic: Strange moods in children  (Read 2096 times)

Joseph Miles

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Re: Strange moods in children
« Reply #15 on: August 21, 2008, 01:11:52 pm »

 
Quote
urist stoneloaf has claimed an apprentice
Michael Mcjackson has claimed an apprentice
« Last Edit: August 21, 2008, 05:52:00 pm by Joseph Miles »
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Draco18s

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Re: Strange moods in children
« Reply #16 on: August 21, 2008, 01:17:22 pm »

Michael Mcjackson has claimed an apprentice x12

Fixed.
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Yanlin

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Re: Strange moods in children
« Reply #17 on: August 21, 2008, 03:34:32 pm »

Urist McDwarf 1: ZOMG FREE MEME LIMBS!
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WE NEED A SLOGAN!

motorbitch

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Re: Strange moods in children
« Reply #18 on: August 21, 2008, 08:13:14 pm »

Quote
kids getting moods seems strange to me

atefacts from people without job experience seem strane to me.
maby allow them only to be possed with a lower chance?
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Draco18s

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Re: Strange moods in children
« Reply #19 on: August 21, 2008, 09:20:44 pm »

Urist McDwarf 1: ZOMG FREE MEME LIMBS!

I'm almost certain we all individually .sig'd the line without realizing someone did it already.
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Granite26

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Re: Strange moods in children
« Reply #20 on: August 22, 2008, 08:56:56 am »

I'd say the quickest and dirtiest way to do this would be to assign children as apprentices the same way you assign pets.  The apprentice would gain skill along with the worker (ambivilent over whether you'd get more total experience over time, less, or the same.)  The worker would use his skill + the apprentices for speed of item creation (but not quality). 

Apprentices either wouldn't have moods, or, if they did, would get their master's craft.

Pilsu

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Re: Strange moods in children
« Reply #21 on: August 22, 2008, 10:33:12 am »

I like Master+ workers being able to teach children up to say, proficient but there needs to be a penalty, such as slower working speed or the kid learning much slower than by actually doing it. It shouldn't be free learning. Well then again, kids are fairly worthless so that's a drawback in itself
« Last Edit: March 23, 2009, 03:14:30 am by Pilsu »
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Granite26

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Re: Strange moods in children
« Reply #22 on: August 22, 2008, 12:11:38 pm »

I figure we'd be covered by the expert not getting as much xp as he would otherwise.

tsen

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Re: Strange moods in children
« Reply #23 on: March 23, 2009, 02:38:08 am »

Necroposting, blah blah.

Any word on this? Been playing a 15 dwarves + children only game and it's getting extremely irritating that my children keep mooding and producing useless garbage.
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...Unless your message is "drvn 2 hsptl 4 snak bite" or something, you seriously DO have the time to spell it out.

Pilsu

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Re: Strange moods in children
« Reply #24 on: March 23, 2009, 03:15:15 am »

Use foreman to teach them dabbling skills, any official solutions are way off
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tsen

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Re: Strange moods in children
« Reply #25 on: March 23, 2009, 04:43:13 am »

/nod
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...Unless your message is "drvn 2 hsptl 4 snak bite" or something, you seriously DO have the time to spell it out.

praguepride

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Re: Strange moods in children
« Reply #26 on: March 23, 2009, 05:55:39 am »

I think kids should have a higher chance of entering fell moods :D
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Man, dwarves are such a**holes!

Even automatic genocide would be a better approach

Pilsu

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Re: Strange moods in children
« Reply #27 on: March 25, 2009, 01:00:09 am »

Kids should be a preferred target for fel moods
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Silverionmox

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Re: Strange moods in children
« Reply #28 on: March 25, 2009, 05:12:16 am »

I figure we'd be covered by the expert not getting as much xp as he would otherwise.
He should gain pedagogic skills instead. Or a heart attack.

Necroposting, blah blah.

Any word on this? Been playing a 15 dwarves + children only game and it's getting extremely irritating that my children keep mooding and producing useless garbage.
Dwarves without eligible skills should still be able to make functional stuff - if not by fey moods, then in any case by being possessed.
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Neonivek

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Re: Strange moods in children
« Reply #29 on: March 25, 2009, 07:19:57 am »

Simple: children should NOT have moods. It makes little sense, and as you've said before, it depraves the fort of USEFUL artifacts.

It is like the term: Prodigy

Children simply should have moods and that aspect shouldn't be up for debate.

Perhaps Children when selected for possible Strange moods should only have a 50% or less chance of actually doing it. That way Prodigies would be rarer.
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