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Author Topic: Stupid donkeys!  (Read 1196 times)

cbfog

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Stupid donkeys!
« on: March 23, 2009, 01:30:25 am »

My donkeys have been proliferating recently, but somehow their foals are born across the deadly carp infested river and I cannot get to them to kill them! I had three dwarves die in quick succession, one of them a legendary leather worker trying to butcher these damn things. Now I have hordes of donkey foals roaming the countryside eating my FPS and I can't kill them because of the deadly carp. Do animal young just appear randomly or what? It seems like they should be born near to their parents. There is no way those donkeys could have crossed the river without being mercilessly slaughtered by fish. Would chaining the donkeys up work?
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Derakon

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Re: Stupid donkeys!
« Reply #1 on: March 23, 2009, 01:40:42 am »

Foals should stay near their parents, but their parents will wander unless you make a meeting room. If you do make such a room, though, they'll basically hang out there 24/7, so that's a good way to centralize your stock animals. Assuming you don't mind the dining room being a stable.
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cbfog

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Re: Stupid donkeys!
« Reply #2 on: March 23, 2009, 01:43:14 am »

So if I designate a meeting room will all these roaming donkeys congregate there? I really hate to make a meeting room because it results in my dwarves partying all the time and not doing any work.
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Blakmane

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Re: Stupid donkeys!
« Reply #3 on: March 23, 2009, 01:48:42 am »

So if I designate a meeting room will all these roaming donkeys congregate there? I really hate to make a meeting room because it results in my dwarves partying all the time and not doing any work.

Short answer yes. Just make sure they have a path, and they usually take a minute or two to make their way over.
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Jim Groovester

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Re: Stupid donkeys!
« Reply #4 on: March 23, 2009, 01:55:35 am »

Make a meeting zone instead of a meeting room. Dwarves won't party in meeting zones.
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cbfog

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Re: Stupid donkeys!
« Reply #5 on: March 23, 2009, 02:16:03 am »

Make a meeting zone instead of a meeting room. Dwarves won't party in meeting zones.

Ah, ok. Do the animals still mill around in these zones waiting for death? Does it just sort of make a collection spot for animals? What's the difference between a meeting room and a meeting zone?
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Sam Harrison

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Re: Stupid donkeys!
« Reply #6 on: March 23, 2009, 02:24:05 am »

Everybody and all the animals with nothing better to do will collect in the meeting zone. I like to make mine 1 tile big and outside until I get a few dozen dwarves and it's not efficient to have the always clustering.

The upshot of having a 1 tile zone is that everyone basically has a giant "orgy" or something and their social skills all shoot up massively in a few months.
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Musluk

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Re: Stupid donkeys!
« Reply #7 on: March 23, 2009, 02:25:37 am »

Zones don't make dwarves party. Rooms will. Any statue garden, zoo, meeting hall will cause them to party.

The idle dwarves and the animals will pool up on the zone still, so no worries.
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cbfog

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Re: Stupid donkeys!
« Reply #8 on: March 23, 2009, 02:36:45 am »

Cool thanks everyone I initially made the dining hall a meeting room and immediately 3/4 of my dwarves embarked on a 6 month long bender. After undesignating it and making a zone instead the donkeys collected themselves neatly in a safe spot and I was able to slaughter dozens of donkey foals resulting in a plethora of bone crafts and totems. I still don't know how they managed to live so long next to the deadly carp.
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Jim Groovester

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Re: Stupid donkeys!
« Reply #9 on: March 23, 2009, 02:38:28 am »

They were in obvious conspiracy with each other. You took the right path in slaughtering them.
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Sam Harrison

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Re: Stupid donkeys!
« Reply #10 on: March 23, 2009, 03:04:01 am »

If it happens again, built a platform and dump the donkeys in the river with the carp.
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cbfog

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Re: Stupid donkeys!
« Reply #11 on: March 23, 2009, 03:35:52 am »

But my donkey herd provides totems, meat, leather, and bone crafts. It would be foolish to send the donkeys to a watery grave.
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Jim Groovester

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Re: Stupid donkeys!
« Reply #12 on: March 23, 2009, 03:46:39 am »

If it happens again, built a platform and dump the donkeys in the river with the carp.

The donkeys would just climb out. Unlike dwarves, animals can swim and escape a watery fate.
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