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Author Topic: Quick Start  (Read 892 times)

Salmeuk

  • Bay Watcher
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Quick Start
« on: November 07, 2007, 09:44:00 pm »

Hey everyone!

I'm sure you've all noticed that selecting the skills, supplies and animals of a new fortress can become rather tedious, especially if you choose the exact same skills, supplies and animals for every fortress you start.

There is this little feature called quickstart, which allows you to skip the planning stage of departure, and get straight to the action. Sadly, this quickstart feature equips you with a very poor choice of the aforementioned skills, supplies and animals.

What I'm getting at here is that I would like a customizable version of the suickstart feature, allowing you to edit (ingame or a text file) the quickstart loadout. Some items might not be available for certain games, but instead of crashing, the game should just ignore the missing items, or better yet give you a warning, much like the saltwater and aquifer warnings we currently have, and list the missing items out for you.

This feature might be a long ways off, but it would certainly help!  :D

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