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Author Topic: Great 3x4 location: Magma, cave river, HFS, pit, trees, sand  (Read 2813 times)

Vidalis

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Re: Great 3x4 location: Magma, cave river, HFS, pit, trees, sand
« Reply #15 on: March 06, 2009, 09:48:08 am »

When I try to use the zip file I get a message from DF:

Missing reaction definition

I use DF 0.28.181.40d withouth mods running on Wine. Does somebody else succesfully used the zip?
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Tanelorn

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Re: Great 3x4 location: Magma, cave river, HFS, pit, trees, sand
« Reply #16 on: March 06, 2009, 01:24:13 pm »

Here is the seed. You should be able to generate the world now.

I did have one mod active when I generated. It's the mod which makes all the stones economic. I can't remember what it's called, but I don't think it adds any reaction.

Let me know if you have any problems regenerating the same world.



Created in DF v0.28.181.40d.

[WORLD_GEN]
   [TITLE:LARGE]
   [SEED:2104776630]
   [HISTORY_SEED:508927600]
   [NAME_SEED:469373612]
   [DIM:257:257]
   [END_YEAR:1050]
   [BEAST_END_YEAR:600:80]
   [REVEAL_ALL_HISTORY:1]
   [CULL_HISTORICAL_FIGURES:1]
   [ELEVATION:1:400:1600:1600]
   [RAINFALL:0:100:1600:1600]
   [TEMPERATURE:25:75:800:800]
   [DRAINAGE:0:100:1600:1600]
   [VOLCANISM:33:100:1600:1600]
   [SAVAGERY:33:100:1600:1600]
   [ELEVATION_FREQUENCY:2:1:1:1:1:1]
   [RAIN_FREQUENCY:2:1:1:1:1:1]
   [DRAINAGE_FREQUENCY:2:1:1:1:1:1]
   [TEMPERATURE_FREQUENCY:2:1:1:1:1:1]
   [SAVAGERY_FREQUENCY:2:0:1:2:3:4]
   [VOLCANISM_FREQUENCY:2:0:1:2:3:4]
   [GOOD_SQ_COUNTS:100:1000:2000]
   [EVIL_SQ_COUNTS:100:1000:2000]
   [PEAK_NUMBER_MIN:200]
   [OCEAN_EDGE_MIN:2]
   [VOLCANO_MIN:200]
   [REGION_COUNTS:SWAMP:4000:6:0]
   [REGION_COUNTS:DESERT:4000:6:0]
   [REGION_COUNTS:FOREST:8256:13:0]
   [REGION_COUNTS:MOUNTAINS:8256:13:0]
   [REGION_COUNTS:OCEAN:4000:4:0]
   [REGION_COUNTS:GLACIER:0:0:0]
   [REGION_COUNTS:TUNDRA:0:0:0]
   [REGION_COUNTS:GRASSLAND:8256:13:0]
   [REGION_COUNTS:HILLS:8256:13:0]
   [EROSION_CYCLE_COUNT:300]
   [RIVER_MINS:800:800]
   [PERIODICALLY_ERODE_EXTREMES:1]
   [OROGRAPHIC_PRECIPITATION:1]
   [SUBREGION_MAX:1500]
   [CAVE_MIN_SIZE:5]
   [CAVE_MAX_SIZE:25]
   [MOUNTAIN_CAVE_MIN:100]
   [NON_MOUNTAIN_CAVE_MIN:200]
   [ALL_CAVES_VISIBLE:1]
   [SHOW_EMBARK_RIVER:2]
   [SHOW_EMBARK_POOL:2]
   [SHOW_EMBARK_M_POOL:2]
   [SHOW_EMBARK_M_PIPE:2]
   [SHOW_EMBARK_CHASM:2]
   [SHOW_EMBARK_PIT:2]
   [SHOW_EMBARK_OTHER:2]
   [SHOW_EMBARK_TUNNEL:2]
   [TOTAL_CIV_NUMBER:50]
   [TOTAL_CIV_POPULATION:20000]
   [PLAYABLE_CIVILIZATION_REQUIRED:1]
   [ELEVATION_RANGES:0:0:0]
   [RAIN_RANGES:0:0:0]
   [DRAINAGE_RANGES:0:0:0]
   [SAVAGERY_RANGES:0:0:0]
   [VOLCANISM_RANGES:0:0:0]
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LegoLord

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Re: Great 3x4 location: Magma, cave river, HFS, pit, trees, sand
« Reply #17 on: March 06, 2009, 06:22:48 pm »

Oh, that mod adds in reactions.  The reactions use a specific stone to create that stone; this way, the game considers all stone economic since it is used in a reaction, but using that reaction for, say, microcline will just use up a piece of microcline to make microcline.  No difference.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember
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