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Author Topic: Question about modding races  (Read 701 times)

diefortheswarm

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Question about modding races
« on: March 02, 2009, 08:52:57 pm »

What does the entity token do?  All races have it but it is different from the name of the race.  Does it attach certain hard coded behaviors?

[ENTITY:MOUNTAIN]  for Dwarves

[ENTITY:FOREST] for Elves

[ENTITY:PLAINS] for Humans

[ENTITY:EVIL] for Goblins

[ENTITY:SKULKING] for Kobolds
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Vessol

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Re: Question about modding races
« Reply #1 on: March 02, 2009, 08:55:32 pm »

ENTITY:WHATEVER is just descriptive and for organizational purposes, you can change WHATEVER to whatever you like.
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Tradanbattlan

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Re: Question about modding races
« Reply #2 on: March 02, 2009, 11:51:10 pm »

ENTITY:WHATEVER is just descriptive and for organizational purposes, you can change WHATEVER to whatever you like.
So, what you are saying is that you could make dwarves ENTITY:SPACE and it wouldnt matter?

i2amroy

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Re: Question about modding races
« Reply #3 on: March 03, 2009, 12:56:01 am »

As long as every single entity has a different 'whatever', than yeah, you could put SPACE there are it would still work.
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Mephansteras

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Re: Question about modding races
« Reply #4 on: March 03, 2009, 01:41:26 pm »

That is true. I've got all sorts of random stuff in there for my mod.
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Arvidsem

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Re: Question about modding races
« Reply #5 on: March 03, 2009, 03:05:03 pm »

To be clear it does matter that the Entity actually exist. It's the civilization definition basically. It just doesn't matter what the entity name is, as long as there is a matching entity definition.
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