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Author Topic: Natural FAIL Disaster  (Read 1909 times)

Deathworks

  • Bay Watcher
  • There be no fortress without its feline rulers!
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Re: Natural FAIL Disaster
« Reply #15 on: February 22, 2009, 06:58:31 am »

Hi!

However, I really find it interesting that nature fell apart after several years, rather than in the first year.


Global Warming? :D

Come to think of it, you could be right :) :) :)

Just consider the impact dwarves have on the environment: They massively cut down trees, trample grass, bushes and saplings, they have major heavy industry going with wood being burnt to get ashes and fuel ... They are really devastating the countryside.

Actually, in my current fortress I also wondered what it would be like if we had in-game erosion/landslides due to deforestation... (^_^;;

As for this incident, I agree that letting the cook live would have been interesting. Just imagine the engravings you would have gotten at that site afterwards :) :) :)

Deathworks
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Bezerker

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Re: Natural FAIL Disaster
« Reply #16 on: February 22, 2009, 08:10:45 am »

Actualy I think the river drying up is some kind of bug.

I started on 2 different biodomes.

The first one had a warm climate and was covering 90% of my map,
The other was a hot climate,

There was another weird thing going on,

Sometimes the river would refill it self(Autumn and Winter)

The river started in the hot biodome, and because the map was pretty big I think that at the end some of the water would vaporize, water basicly vaporized faster then the river could refill.

There still where some tiles with 7/7 water, and the hammerer drowned himself in that.

The river started to dry up when I tried to build canals and reservoirs, maybe that was the cause?



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Hectonkhyres

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Re: Natural FAIL Disaster
« Reply #17 on: February 22, 2009, 04:40:37 pm »

I started on 2 different biodomes.
So, you started your fortress in a misbegotten Pauly Shore movie and its sequel?
You poor bastard.

Jokes aside, this is even worse than we thought. Bezerker's fortress started off straddling the line between WARM and HOT so, really, it should have been as mild as you can possibly be in a HOT environment. But to swing from there to well into SCORCHING... that is just freaky.

This does, however, make me want Toady to insert climate change as a standard feature rather than just... whatever this is. Ice ages, the equator turning into a microwave oven, sea level change forcing you to seal over your fortress and play sunken atlantis for ten years at a time. Yeah. It would be awesome.
Sometimes the river would refill it self(Autumn and Winter)
Proof that this is a heat-based problem and not something wrong with the flow tiles at the edge of the map. If fresh water wasn't pouring in, it would have gone bone dry and stayed bone dry.
The river started to dry up when I tried to build canals and reservoirs, maybe that was the cause?
Increasing the water's surface area relative to the volume might have helped, but only if the temperature was right on the borderline between SCORCHING and crazy SCORCHING. I have never seen such a thing happen with HOT climates, only when I screw with the worldgen file and crank temperatures up to levels where immigrants and caravans catch fire and have to engage in a mad race to my fortress before they die from the inferno.
Actualy I think the river drying up is some kind of bug.
You say bug, I say feature.
« Last Edit: February 22, 2009, 04:57:06 pm by Hectonkhyres »
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??
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