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Author Topic: [40d9] Kobold Camp - Canceling Paved Road freezes game  (Read 959 times)

Vigilant

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[40d9] Kobold Camp - Canceling Paved Road freezes game
« on: February 24, 2009, 09:45:22 pm »

DF keep freezing up on me at around the same time, so before giving up on the save file I got curious. Not all the times, but most of the times, the last announcement was that this paved road i was making got suspended, object in the way. Upon investigation I noticed that there was forbidden arrow in the way, I tried to claim it before the building got the "something's in the way" phase, but that didn't seem to affect things. So I canceled the construction, and the game went on it's merry way and stopped jamming. I've never had this happen before with roads.

I'm running Kobold Camp with a few things tweaked in creature and entity files, but nothing too major.

I have an archived version of my version of dwarf fortress (it's modded a good bit, so it's easier to just pass along the whole thing) if you care to look at it. The save point is like a few minutes before the freeze happens, so you get near perfect reproducibility, just load it up and wait.
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Vigilant

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Re: [40d9] Kobold Camp - Canceling Paved Road freezes game
« Reply #1 on: February 25, 2009, 10:12:41 pm »

Oh. Right, never did give that file did I? Since the forums don't seem to support attaching stuff, I'll email it if Toady or anyone else really wants to look at it.

I had to strip out a lot of space hogging things even with good compression, to meet the max upload size -_- Just the DF exe and sounds and such. Get a clean version of [40d9] then copy all the files from the archive into there and let them overwrite what they need to.

http://home.comcast.net/~thedarkbasilisk/DF KC.7z


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Dame de la Licorne

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Re: [40d9] Kobold Camp - Canceling Paved Road freezes game
« Reply #2 on: February 26, 2009, 12:18:12 pm »

Next time, try uploading the file to the Dwarf Fortress File Depot, there's a special section there for bugged saves.
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