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Author Topic: HFS: cages  (Read 1629 times)

ZeroGravitas

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Re: HFS: cages
« Reply #15 on: February 16, 2009, 02:09:40 pm »

Build an Asylum for the poor people you captured. I suppose they need to be kept in their cages to be fed, but you could put them somewheres nice, perhaps with a waterfall and some engravings.

pshaw. they use precious cpu cycles. dump em in the lava.
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Cheshire Cat

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  • You Have Struck Turtle Shell!
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Re: HFS: cages
« Reply #16 on: February 17, 2009, 06:32:26 am »

cage them and set them free if you ever abandon. they add flavor if you come back as an adventurer.

Spoiler (click to show/hide)
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Angellus

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Re: HFS: cages
« Reply #17 on: February 20, 2009, 01:44:39 pm »

Dude...

Put a single SoF in a cage (or multiple other demons) next to your trade depot (off course fully secludeable from the outer world) and wait for the elves to come and trade.

Profit ^^.
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blue emu

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Re: HFS: cages
« Reply #18 on: February 20, 2009, 01:54:19 pm »

Build an Asylum for the poor people you captured. I suppose they need to be kept in their cages to be fed, but you could put them somewheres nice, perhaps with a waterfall and some engravings.
:-X

I vote you make them eat their own eyeballs instead.
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Never pet a burning dog.

Wolfius

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Re: HFS: cages
« Reply #19 on: February 20, 2009, 02:21:49 pm »

Build a Temple to Armok, with a ten-level sacrifical pit befor the alter, and spike-trap the bottom, for survivors, but mainly flavour. A locked door at the bottom provides access to their bones - personally I'd decorate the temple with the resulting skull totems(zero-bin custom stockpiles) and forbid the bones themselves, but that's up to you.
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