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Author Topic: Rate my living space?  (Read 2007 times)

Duke 2.0

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Re: Rate my living space?
« Reply #15 on: February 01, 2009, 07:11:08 pm »

1x2 rooms can be as good as ever, so long as you provide your dwarves with appropriate art. I can't tell when my dwarves are sleeping, though...

Spoiler (click to show/hide)
I think making engraving obstructed makes engravings appear as differently-colored tiles as opposed to tiles representing the engravings.

 Although if you add constructed floors and walls, it might make an alright housing district. As long as you don't build relations between every dwarf and a useless peasant and launch him off a cliff for fun and have a nice dining hall, then you are set.

 Then there are windows. Yes, windows between rooms really doesn't matter unless Toady has gone into more detail than we have ever tested. I await to hear if windows between rooms will make any effect on dwarves, as the only real bad thought they can get from rooms is having it drafty, meaning the room designation isn't contained by walls/windows/doors/statues.
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sneakey pete

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Re: Rate my living space?
« Reply #16 on: February 01, 2009, 07:29:55 pm »

1x2 rooms can be as good as ever, so long as you provide your dwarves with appropriate art. I can't tell when my dwarves are sleeping, though...

Spoiler (click to show/hide)

The only problem i can see you having there is the fact that engravings are directional.
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Maggarg - Eater of chicke

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Re: Rate my living space?
« Reply #17 on: February 06, 2009, 10:03:51 am »

In Likotamas my dwarves sleep where they fall.
taht doesn't matter, because they just saw the most wonderful table in the most wonderful dining room when they were drinking the most wonderful sunshine.

Being happy doesn't make your dwarves trap-proof, or grizzly-bear-that-happened-to-walk-by-proof.
It does if most dwarves have forgotten what the sun looks like.
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anomaly

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Re: Rate my living space?
« Reply #18 on: February 06, 2009, 10:41:48 am »

imo, dwarven bedrooms should be 3 tiles at a minimum, so you can build a cabinet AND a chest/bag, as well as a bed to help reduce clutter.
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galmud

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Re: Rate my living space?
« Reply #19 on: February 06, 2009, 10:53:31 am »

Lowtierhero your rooms are fine although I usually make my regular bedrooms at least 2x2. When economy sets in I make 1x1 rooms with the cheapest beds just to make sure the poorest dont clutter the barracks

The more urgent thing I think is making your dwarfs not walk so long from place to place. Some of your dwarves will die of dehydration before they get from bed to the drinks  ;).

I would make the the food stockpile smaller or stack food piles on top of eachother connected by stairs. I usually make separate custom stockpiles for food and drink. The kitchens, fish cleaning butcheries and dining hall close to the food stockpile and the breweries and brewable plant stockpile close to the drink stockpile
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anomaly

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Re: Rate my living space?
« Reply #20 on: February 06, 2009, 12:32:42 pm »

to add to what galmud said,

the twisting of the corridors is not a good thing. the farthest rooms require a lot of walking.  also, it may be a good idea to build more rooms on the Z axis since dwarves can tranverse the Z axis very quickly.
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Veroule

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Re: Rate my living space?
« Reply #21 on: February 07, 2009, 03:37:31 am »

My dwarven efficiency tests have shown that the best configuration is to not make bedrooms.

200 dwarves can be serviced quite readily by 30-40 beds.  Placing the beds gives the dwarves a specific sleeping area and keeps them from napping out in the woods or on one of your shiny weapons traps.  If you make the beds a room without assigning it then the dwarf will claim it when they sleep there, unless it is a barracks.  However you want your military to stay at the front gate where they are actually needed, instead of going to the beds to sleep or spar.  Do not make the beds into a room, the slept without a proper room thought is easily overcome by good drink.

Dwarves tend to awaken thirsty.  Put a drink only stockpile next to the beds.  They awaken hungry as well so having food right there is good, and that of course will mean they want to go to the dining room.  This makes the best layout
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X:wall B:bed D:drink F:food T:table C:chair S:stair/whatever leads to the rest of the fortress

If you have decent quality tables, chairs, beds, and flooring that will be a legendary dining room.  I tend to sprinkle many such spaces near different work areas.  The one closest to the area in which most of my dwarves work is generally much larger, 30 beds and directly opposite the main food piles.  I also tend to line my halls with drink only stockpiles.


For the military I place 2 barracks just inside my main gate.  They are made 7x7 opening directly onto my 7 wide main hall. I define them as barracks from the best armor stand my metalsmiths can make.  I then place a steel drawbridge to be able to secure each barracks from the main hall.  In between them is the trade depot, which is made using steel bars.  Just behind that is the archery ranges again made from steel.  This keeps all the military right where they are needed.  They spar and sleep in any barracks, and a single floor tile can have 200 dwarves sleeping on it.  Just make sure to have smooth stone flooring for the barracks.

The reason to spend so much steel on these structures is that the military dwarves will often admire them.  The value is usually high enough for them to be considered completely sublime, which produces a large enough happy thought that the military is ecstatic even though they do not have the benefit of a royal dining room.

Nobles can easily have royal rooms even with the 1/4 penalty for overlapping.  Digging out a 7x7 room provides plenty of space to do it.  Earlier nobles require 9 pieces of furniture.  If you keep the wagon and don't use a meeting area then dwarves will hang out in thier bedroom, which makes killing the bad ones or locking up the hammerer easier.  The other 40 spaces of floor should be covered with upright spikes, and all be linked to a single lever outside the nobles room.  The room value includes everything built into it.  40 spikes and 40 mechanisms adds up very quickly.  In my latest fortress the baron consort got irritating with her very first demand; the doors were promptly locked and lever was ordered pulled on repeat.  The baron did the deed, and he seemed quite happy to get rid of her.  When the noble wants more furniture, just dig out a little bit more space on the room.
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Airpi

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Re: Rate my living space?
« Reply #22 on: February 07, 2009, 11:07:45 am »

Well, I never thought I was particularly kind to them, but I guess I spoil my dwarves. I usually give my dwarves 2x3 rooms, starting out with just beds and doors, but I slowly mete out extra furnishing (cabinets, chests, etc) once I have everything set up. If I'm feeling extra nice (or just get tired of looking at the walls) I start smoothing the rooms out. I keep my rooms in vertical apartment stacks, with a little area around the stairwells that I usually designate as a meeting area, to keep lazy dwarves from cluttering up the hallways of my working areas.

I wish I had screenshots of my housing from my last fort, I tried to make that one as visually pleasing as I could, but this is a similar design.
Spoiler (click to show/hide)

That second one is much sloppier, I did a little exploratory mining there before I put in the rooms to see if I had gone deep enough to avoid a pesky aquifer.

Also, I don't know why there's that bit of clipping on the top part of both of those pictures, in actuality the top and bottom halves are symmetrical.
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Deathworks

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Re: Rate my living space?
« Reply #23 on: February 07, 2009, 04:37:27 pm »

Hi!

I just uploaded my current fortress, and while it is still developing, my dwarves already have first generation housing (to be replaced by luxury housing as time allows):

http://www.mkv25.net/dfma/poi-10814-thelivingquarters

As you can see, I tend to be a bit kinder towards my dwarves (but then again, I have only 8 of them (^_^;; ).

Deathworks
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