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Poll

What mods do you use?

Vanilla DF all the way!
- 26 (44.8%)
A little of this, a little of that
- 16 (27.6%)
40K Fortress
- 0 (0%)
Age of Shadows
- 1 (1.7%)
Civilization Forge
- 2 (3.4%)
Elder Scrolls
- 0 (0%)
Fallout Mod
- 0 (0%)
Goblins Mod
- 2 (3.4%)
Kobold Camp
- 0 (0%)
Legendary Lands
- 3 (5.2%)
Lego Mod
- 0 (0%)
Mouse Fortress
- 0 (0%)
Orcs
- 3 (5.2%)
Samurai Fortress
- 0 (0%)
Zombies Mod
- 0 (0%)
Other (Post it!)
- 5 (8.6%)

Total Members Voted: 58


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Author Topic: Mod usage  (Read 1273 times)

Demonic Gophers

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Re: Mod usage
« Reply #15 on: February 09, 2009, 09:02:16 pm »

Well, so far things have turned out about as I expected.

I am curious, though, for the people who do their own thing or a mix and match- what stuff do you focus on most? New races? Metals? Plants? Megabeasts?

I'm kind of curious to know what areas of the game get the most changes done to them.

My first priority is generally new races.  Next come weapons and creatures, followed by metals and minerals.  Plants and (semi)megabeasts are lower priorities, but still on the list.  It also depends on my long term plans for the mod.  For the new version, I'm planning a Vermin mod that will require changing pretty much all the plants and creatures (and finally include playable demonic gophers).
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