Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [40d9]Bridge Trap Failure  (Read 725 times)

Drunken

  • Bay Watcher
    • View Profile
[40d9]Bridge Trap Failure
« on: January 29, 2009, 02:41:58 pm »

This may be a feature, but it doesnt seem very dwarfy. My bridges no longer retract when goblins are standing on them. This creates falling into magma defficiencies, which in turn create dwarves getting killed by goblins issues.

I have two bridges on the lever and I have end tasked and reloaded to double check, the bridges work perfectly unless they have goblins on them, then they simply fail to move. I also know this wasnt the case in 40d as I had an arena built on this principle.
Logged
A stopped clock is right for exactly two infinitessimal moments every day.
A working clock on the other hand is almost never ever exactly right.

eerr

  • Bay Watcher
    • View Profile
Re: [40d9]Bridge Trap Failure
« Reply #1 on: January 29, 2009, 04:26:34 pm »

which direction do the bridges retract?

how high is the quality of the gears?
Logged

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: [40d9]Bridge Trap Failure
« Reply #2 on: January 30, 2009, 11:32:23 am »

bridges only raise in a direction, retraction happens on the spot (or downward).

Logged
My images bucket for WIPs and such: link