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Author Topic: (40d) Game not recognizing merchent arrival  (Read 598 times)

Oksbad

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(40d) Game not recognizing merchent arrival
« on: February 06, 2009, 02:48:51 pm »

A few years in, my game refuses to let me trade with merchents. I can summon my broker o the depot, but it says "no merchants here" or something like that. What gives?
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I always just found it peculiar that the police are always able to pin the crime on you 100 percent of the time. The fact that organized crime rings exist at all without being bombed to hell by the national guard is evidence enough that this is not strictly the case in reality.

Granite26

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Re: (40d) Game not recognizing merchent arrival
« Reply #1 on: February 06, 2009, 04:22:45 pm »

sorry to be dumb, but the merchants did come?

Had they arrived at the depot?  (Could you see them there?)  Had they unpacked?  Are you sure they weren't packing up to leave? 

I'm assuming you had merchants previously that went ok?

Did you back up the save, and if so, do the next set of merchants work ok?

Can you load an old save to see if they com and it works?

Sowelu

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Re: (40d) Game not recognizing merchent arrival
« Reply #2 on: February 06, 2009, 09:04:32 pm »

Do you have multiple depots?  That's bad.

Are there still any wagons or mules at all on the map, lost?  (Check your units.)
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Oksbad

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Re: (40d) Game not recognizing merchent arrival
« Reply #3 on: February 07, 2009, 12:17:35 pm »

sorry to be dumb, but the merchants did come?

Had they arrived at the depot?  (Could you see them there?)  Had they unpacked?  Are you sure they weren't packing up to leave? 

I'm assuming you had merchants previously that went ok?

Did you back up the save, and if so, do the next set of merchants work ok?

Can you load an old save to see if they com and it works?

Yes, yes, yes, yes and yes. I tried again but the problem persisted.

I only have 1 depot btw

I think a goblin siege may have caused it. The wagons made it to the depot and started unpacking, but one of the pack mules was killed, could that have caused it? This wagon contains goods that I need for mandates, so I hesitate to wait for it to leave.
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I always just found it peculiar that the police are always able to pin the crime on you 100 percent of the time. The fact that organized crime rings exist at all without being bombed to hell by the national guard is evidence enough that this is not strictly the case in reality.

Footkerchief

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Re: (40d) Game not recognizing merchent arrival
« Reply #4 on: February 07, 2009, 12:57:13 pm »

Yes, yes, yes, yes and yes. I tried again but the problem persisted.

I only have 1 depot btw

I think a goblin siege may have caused it. The wagons made it to the depot and started unpacking, but one of the pack mules was killed, could that have caused it? This wagon contains goods that I need for mandates, so I hesitate to wait for it to leave.

The pack mule's death probably caused them to flee in their own slow way, yes.  If you need something from the wagon, channel or build a wall around it so it can't get away.
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LegoLord

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Re: (40d) Game not recognizing merchent arrival
« Reply #5 on: February 07, 2009, 01:51:44 pm »

I hesitate to wait for it to leave.
Only in DF.
If they haven't finished packing up, just deconstruct the Depot.  All the goods in it will not be loaded onto the wagons.
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