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Author Topic: Isolating and trapping a wagon  (Read 2498 times)

Mech#4

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Re: Isolating and trapping a wagon
« Reply #15 on: January 15, 2009, 02:55:47 am »

I don't suppose it's possible to play a Wagonoid adventurer, is it?

Edit: *notices date* Aw, crap.

Heh heh heh, "I come bearing gifts... literally!" ;D
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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List of Notable Mods. Feel free to add.

Mephisto

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Re: Isolating and trapping a wagon
« Reply #16 on: January 15, 2009, 03:02:23 am »

I don't suppose it's possible to play a Wagonoid adventurer, is it?

Edit: *notices date* Aw, crap.
That does pose some unique problems. How do you enter buildings? Can you enter caves?

Possibly more importantly, when you attack, do you attack anything in the three squares in that direction? If moving diagonal, do you attack in all five squares?
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Mikko

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Re: Isolating and trapping a wagon
« Reply #17 on: January 15, 2009, 08:03:17 am »

I don't suppose it's possible to play a Wagonoid adventurer, is it?

Edit: *notices date* Aw, crap.
That does pose some unique problems. How do you enter buildings? Can you enter caves?

Possibly more importantly, when you attack, do you attack anything in the three squares in that direction? If moving diagonal, do you attack in all five squares?

Mikko brain hurt.

FOR SCIENCE
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chaoticag

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Re: Isolating and trapping a wagon
« Reply #18 on: January 15, 2009, 08:29:47 am »

The wagon... a timid creature known to room the wild. Notice its majestic wheels, its enslavement of creatures to drag it around has baffled scientists and merchants alike...
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Cheshire Cat

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Re: Isolating and trapping a wagon
« Reply #19 on: January 15, 2009, 09:58:44 am »

hah thats good.

i would like to know if you can mod it in any way at all. from memory people were saying that wagons are pretty well hard coded into the game as a unique creature.
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Footkerchief

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Re: Isolating and trapping a wagon
« Reply #20 on: January 15, 2009, 10:01:16 am »

hah thats good.

i would like to know if you can mod it in any way at all. from memory people were saying that wagons are pretty well hard coded into the game as a unique creature.

You can mod its capacity, its "body" stuff like wheels, and whether they're made of metal or stone or something instead of wood.  That's about it though.
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