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Author Topic: Knights and Wizards; Rule of the Square Table, Brainstorming ideas  (Read 2657 times)

woose1

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Learn first lesson of forum game, you must.

Survival of game, usually dependant on GM.

Not always, ofcourse. But still, if you pester (by PM) people who don't post, or AI them after a reasonable limit, there is no reason for a game to crash... except you getting bored/busy

Anyway...

you should make the following:

MRTQ: MAFIA ROLE TO QUEST

It works like this: The players are members of an agency. Turns are day or night. During the day, players may perform RTD-esque actions. They are given a quest by the agency.
During the night, they may attempt to complete this quest.
HOWEVER, some players are evil, or at least neutral. Evil players want to perform the counter-quest, whilst neutral players want to perform counter or not helpful quests.
Example: Quest: Find golden sword
Player 1 (good knight): Find it
Player 2 (Evil villain): Stop the rest finding it
Player 3 (Monk): Stop the rest finding it, because it is a holy relic
Player 4 (Pagan knight): Find it, give to other people.

Players may choose what to do in the night phase: Good players may do nothing, because they fear death. Evil players may do the main quest, because they fear that their lack of participation may be noticed.

Points are awarded to players dependant on how well they perform the quest. +X for completing the right quest, +Y for attempting the right quest but failing, -Z for attempting the wrong quest.
V points for doing nothing

Depending on your role, your chances of completing a quest may vary

Example 2: MRTQ: The square table.
Player 1 is a good knight. He is fanatically devoted to doing good. He receives +10 for completing good quests, 0 for attempting good quests, and -10 for attempting bad quests. If he chooses not to do anything whilst there is good to be done, he gets -2 points.
He is armed with faith, giving him a +1 to roles against evil.

Player 2 is a knight. He does good. He receives +5 for completing good quests, +1 for attempting good quests, and -3 for attempting bad quests. He receives no penalty for doing nothing.
He also has heavy armour, giving him a +1 against physical damage

Player 3 is an evil knight. He seeks to destroy the square table. He receives +6 for completing good(that is counter) quests, +1 for attempting good quests, and -2 for attempting bad quests. He receives a -1 penalty for doing nothing.
He is also sneaky, allowing him a +1 to avoiding detection by detection roles

Player 4 is a clever knight. He can check to see what a fellow knight does during the night. The knight gets a 1/6 chance of avoiding detection (6 on a d6). He receives the same points as the normal knight

Player 5 is a pagan knight. He may receive counter or side quests from his pagan buddies. He receives +5 for completing good(be they main, counter, or other) quests, +2 for attempting good quests, -2 for attempting bad quests, and -1 for attempting neutral quests (Has side quest, does main quest). He receives no penalty for doing nothing.
He can also use his pagan potions to heal a fellow player once a night.


Quests could also give items, or death. Quests could only be performed at night, although preperation for the quest (Go get the golden sword: I find a map for the swords location) would be allowed.
There would also be lynching- when a player is killed or lynched, his score is revealed, added to his running total, and put in the waiting list. The next person on the list hops in, generating a new charecter.

Yeah, it needs polishing, but whatever.
So, that's basically it.

I need to think up weapons, and how this questing thing will work.

Leave the first two posts empty, please.
« Last Edit: April 08, 2009, 06:29:09 pm by woose1 »
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woose1

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Re: Knights and Wizards; Rule of the Square Table, People signing up.
« Reply #1 on: April 08, 2009, 06:27:56 pm »

Weapons/Skills:
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woose1

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Re: Knights and Wizards; Rule of the Square Table, People signing up.
« Reply #2 on: April 08, 2009, 06:28:34 pm »

Questing and stuff:
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Org

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Re: Knights and Wizards; Rule of the Square Table, Brainstorming ideas
« Reply #3 on: April 08, 2009, 07:30:25 pm »

I will help.
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woose1

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Re: Knights and Wizards; Rule of the Square Table, Brainstorming ideas
« Reply #4 on: April 08, 2009, 07:32:36 pm »

Thanks.
The main difficulty is figuring out the mechanics of traveling and fighting. Obviously we will need a map, and maybe some movement penalties vs sight penalties for stats. (So our Pali can't see through those trees to see that assasin).

Then comes the problem of rewards, and items and skills, but that may tie in later.

We can do the lazy thing and RTD the whole thing.
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Org

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Re: Knights and Wizards; Rule of the Square Table, Brainstorming ideas
« Reply #5 on: April 08, 2009, 07:35:18 pm »

NUKE!
WHERE ART THOU?
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woose1

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Re: Knights and Wizards; Rule of the Square Table, Brainstorming ideas
« Reply #6 on: April 08, 2009, 07:38:05 pm »

For sooth, he had dissapeared!
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Org

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Re: Knights and Wizards; Rule of the Square Table, Brainstorming ideas
« Reply #7 on: April 08, 2009, 07:49:26 pm »

You need to check the other thread I have...

Hint Hint

And, this will be good when Nuke gets back on. Send him a message.

EDIT-GO check again-Big update
« Last Edit: April 08, 2009, 08:20:51 pm by Org »
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woose1

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Re: Knights and Wizards; Rule of the Square Table, Brainstorming ideas
« Reply #8 on: April 08, 2009, 08:33:08 pm »

I'm already part of 3(!) community games, so I can't handle this one. Maybe later.
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