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Author Topic: Joyous wilds  (Read 5462 times)

AlienChickenPie

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Re: Joyous wilds
« Reply #45 on: December 17, 2008, 04:15:14 pm »

I'm highly motivated to do it again, with the same sort of main character, a smaller area and hopefully less foolish errors.
This time, I want to come with a plan for catching unicorns.
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LegacyCWAL

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Re: Joyous wilds
« Reply #46 on: December 17, 2008, 04:34:50 pm »

What Footkerchief is saying is that we don't really like what D&D does with it's monsters that have absolutely no basis in mythology, like kobolds and troglodytes as lizard people.
However we also don't want to be too strict with mythology or else we will have kobolds beings tiny little earth elves with candles stuck to their heads with hardening wax used as an excuse for some of the odd sounds miners and sappers used to hear while underground.

YOU NO TAKE CANDLE!
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HIDE THE WOMEN AND DROWN THE CHILDREN, THE BARON HAS ARRIVED.

Hectonkhyres

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Re: Joyous wilds
« Reply #47 on: December 18, 2008, 12:58:20 am »

Amusing for an adventure-play cave system but not when you are being seiged by thethe little bastards. Then its 'Tucker's Kobolds' all the way.
« Last Edit: December 19, 2008, 03:56:25 am by Hectonkhyres »
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

roundedge

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Re: Joyous wilds
« Reply #48 on: December 21, 2008, 06:19:19 pm »

this raises an interesting question in my mind. With the advent of more detailed creature and material raws, along with the prospect of having procedurally generated creatures and civs (I can't remember where I heard this, but I seem to remember toady mentioning it) how do we construct a recognizable mythos for dwarf fortress? Right now it's not too much of a problem, but until I googled 'olm' just now, I had no clue what an Olmman was. Eventually we're going to want a larger variety of complex and interesting creatures, and the next release will definitely increase our capacity to mod in those creatures. I doubt toady is going to spend a lot of time putting them in, since he's busy programming the essentials. So it seems as though it's up to the modders to start creating these creatures. I think it would be nice to have 'official' additions, just so dwarf fortress has a more cohesive mythos, so we all know what someone is talking about when they mention a water elemental, even though toady might not have been the one to create the raw for said water elemental. What is our decision process for what should be considered an 'official' addition, and what is not?

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Footkerchief

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Re: Joyous wilds
« Reply #49 on: December 21, 2008, 06:39:50 pm »

^^^ Toady's still adding new creatures (I think each new release has at least one new -man) and refining the existing ones..  Presumably at some point there'll be enough biodiversity that the five types of gibbons will be more typical than exceptional.
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