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Author Topic: Thoughts on dev note for the 11/12  (Read 726 times)

gurra_geban

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Thoughts on dev note for the 11/12
« on: December 13, 2008, 09:13:10 am »

YAY, cage escape! This stuff is some nice developement :D

One thing i thought about when reading this is that any creature can break out of a cage built inside a workshop if given enough time and if its strength allows it. But if you transfer the creature into a "prison" chamber it will have a really hard time breaking out. Designating a prison could be done by designating by using the door or by a zone.

Additional to this could be improving your prison by crafting some large steel caging, allowing dwarves to imterrogate prisoners from safe distance or just observe the vile beasts. There could be a "prisonmanager" (another name perhaps?) dwarf, who ensures that the prisoners are fed and interrogates them.

Also. Renaming the siege worshop to something else and have it craft parts for everything larger then one tile would also be a nice improvement. I think for example windmills and water wheels would require some parts instead of just 4 logs, and this remade siege workshop could also produce these large metal cage poles.
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