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Author Topic: Military dwarves getting strange moods  (Read 10961 times)

LegacyCWAL

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Re: Military dwarves getting strange moods
« Reply #75 on: December 07, 2008, 03:50:13 pm »

Wait for the magic arc

Sorry, I had to ;)


More seriously though, since artifacts are seriously badass versions of normal items, I'd say a moody wizard would get a seriously badass version of a normal spell (or ability or whatevery they do).  Like if wizards get a generic magic bolt, a moody wizard could wind up learning (and being able to teach, I suppose) a magic ballista bolt.  Something like that.
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HIDE THE WOMEN AND DROWN THE CHILDREN, THE BARON HAS ARRIVED.

Mikademus

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Re: Military dwarves getting strange moods
« Reply #76 on: December 07, 2008, 04:59:51 pm »

* Mikademus slaps LegacyCWAL with a magic carp

That would work, if dwarves can get 1337 skills as a result from their mood, akin to developing a martial art.

Or to keep with the artefact theme that is going atm, they could quest for a spell tome or create a magic item that amplifies their abilities or something.
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If I wanted to recreate the world of one of my favorite stories, I should be able to specify that there is a civilization called Groan, ruled by Earls from a castle called Gormanghast.
You won't have trouble supplying the Countess with cats, or producing the annual idols to be offerred to the castle. Every fortress is a pale reflection of Ghormenghast..

Align

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Re: Military dwarves getting strange moods
« Reply #77 on: December 07, 2008, 07:57:40 pm »

I think that if wizards are really rare ritualists rather than fireball-flinging fwhoopscantshowthatinachristianboard, their moods will be suitably rare by sheer statistics, and if so should do some fairly extreme things, like summoning a megabeast and enslaving it (or not...). Not just more better artifacts.
But that's just me.
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Tormy

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Re: Military dwarves getting strange moods
« Reply #78 on: December 07, 2008, 08:19:42 pm »

Also, it begs the question, what strange moods would wizards have? (Please don't reply "wait for the magic arc").

Well moody [fey] wizards should create items, just like any other dwarves. These created items should be magical. [Most of the time they should create spellbooks, tomes, wands etc..]
Another option for fell/macabre mood: The wizard runs around the fortress looking for animals/beasts. He brings those beasts into his room, and starts to do some nasty stuff with them. Example: The wizard kills the captured beasts, and creates an abomination using the bodies of the dead creatures. The wizard will have a new abomination pet, which will follow him around and acts like a bodyguard.
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Neonivek

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Re: Military dwarves getting strange moods
« Reply #79 on: December 07, 2008, 09:48:30 pm »

Well Wizards could have multiple skills from spell crafting, to creation of new species, to Magical Alchemy, to crafting itself

So Wizards could have a wide scope of moods!
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Granite26

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Re: Military dwarves getting strange moods
« Reply #80 on: December 07, 2008, 11:50:31 pm »

Haulers should get strange moods where they carry two things at once

Neonivek

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Re: Military dwarves getting strange moods
« Reply #81 on: December 07, 2008, 11:51:27 pm »

Haulers should get strange moods where they carry two things at once

Naw Haulers should be able to lift the whole fortress and place it anywhere you wish on the map!
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Mikademus

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Re: Military dwarves getting strange moods
« Reply #82 on: December 08, 2008, 09:16:26 am »

I like the suggestion of wizards in a strange mood doing a wondrous (horrific!) summoning! The artificing suggestion for wizard fey moods is a natural one, and it presuppose what this thread is about: strange moods being specific for the dwarf's profession. If my wizard claimed a clothier's workshop and created "Shinebutt, the soup undertrunks" I would be pretty miffed.
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Quote from: Silverionmox
Quote from: bjlong
If I wanted to recreate the world of one of my favorite stories, I should be able to specify that there is a civilization called Groan, ruled by Earls from a castle called Gormanghast.
You won't have trouble supplying the Countess with cats, or producing the annual idols to be offerred to the castle. Every fortress is a pale reflection of Ghormenghast..

Tormy

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Re: Military dwarves getting strange moods
« Reply #83 on: December 08, 2008, 09:21:55 am »

I like the suggestion of wizards in a strange mood doing a wondrous (horrific!) summoning! The artificing suggestion for wizard fey moods is a natural one, and it presuppose what this thread is about: strange moods being specific for the dwarf's profession. If my wizard claimed a clothier's workshop and created "Shinebutt, the soup undertrunks" I would be pretty miffed.

Yeah I was also thinking about that after I've made my post, but I was lazy to edit it.  ;D [The moody wizard conjures some creature, or let's call it "familiar" maybe, which will act like a pet basically.]
However, creating magical items can be very fun also. What if the wizard creates something like the "rod of summoning".  ;)
 
« Last Edit: December 08, 2008, 09:23:30 am by Tormy »
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Mikademus

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Re: Military dwarves getting strange moods
« Reply #84 on: December 08, 2008, 10:34:20 am »

Quoted from another thread:

I feel that wizards and magic should primarily be a challenge factory. Wizardry and magic could be obtained through a strange mood after a certain population has been reached, or a wizard could arrive much like a noble. They'd then demand certain workshops or similar utilities to be set up where they can experiment and research. The effects of their research would be almost completely arbitrary. You could suddenly find all the bones in your refuse pile animate and terrorize your butchers. Conversely, the wizard would occasionally create magical amulets that could benefit your soldiers, workers, or even nobles. An enchanted amulet given to a soldier could increase the chance of a martial trance occurring. A magical pair of gloves given to your legendary mason could increase the frequency of masterpiece furniture made. The primary function of the wizard, however, should be to create challenges (and, subsequently, fun) for the player to deal with. The wizard would escape prosecution for any crimes he/she commits as long as he didn't directly cause the death of a dwarf. A stray fireball hitting a nearby peasant would result in the wizard being carried off to the gallows while an animated piece of dwarven cheese choking your baron would allow the wizard to remain blameless.

There are a few suggestions here relevant in context: We are discussing the strange moods a wizard could get, however, it might be that someone actually turns wizard from a strange mood, like the alchemist or (runic) engraver.

Also, from this comes the notion of a dwarf having strange moods more than once. It a dwarf turns into an exotic specialist from his mood, or arrives as a specialist immigrant like a noble, (say wizard or flying spaghetti ninja or something) then he could get a second strange mood.
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Quote from: Silverionmox
Quote from: bjlong
If I wanted to recreate the world of one of my favorite stories, I should be able to specify that there is a civilization called Groan, ruled by Earls from a castle called Gormanghast.
You won't have trouble supplying the Countess with cats, or producing the annual idols to be offerred to the castle. Every fortress is a pale reflection of Ghormenghast..

DanielLC

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Re: Military dwarves getting strange moods
« Reply #85 on: December 10, 2008, 11:03:45 am »

Also, it begs the question, what strange moods would wizards have? (Please don't reply "wait for the magic arc").
What else can I reply? Certainly, we can't talk about knowing what wizards do during strange moods if we know nothing of what they do normally.
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Mikademus

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Re: Military dwarves getting strange moods
« Reply #86 on: December 11, 2008, 11:27:07 am »

Also, it begs the question, what strange moods would wizards have? (Please don't reply "wait for the magic arc").
What else can I reply? Certainly, we can't talk about knowing what wizards do during strange moods if we know nothing of what they do normally.

What else can you reply? A lot, I would hope. Use your imagination and reason. Speculate, posit, assume, extrapolate. If you have to wait for something to have already been implemented to suggest what it could be like then you're sort of superfluous to start with...
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Quote from: Silverionmox
Quote from: bjlong
If I wanted to recreate the world of one of my favorite stories, I should be able to specify that there is a civilization called Groan, ruled by Earls from a castle called Gormanghast.
You won't have trouble supplying the Countess with cats, or producing the annual idols to be offerred to the castle. Every fortress is a pale reflection of Ghormenghast..
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