Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: 40d: Kitten cancelling Store Item jobs  (Read 598 times)

Wyrframe

  • Bay Watcher
    • View Profile
40d: Kitten cancelling Store Item jobs
« on: December 06, 2008, 10:48:55 pm »

"Zuglar Fikodatorish, Kitten (Tame) cancels Store Item in Stockpile: Too injured."

Actually, the kitten has no wounds at all. But I'm amazed the little guy even wanted to help out, much less could manage hauling that Alunite Block up two flights of stairs before deciding his wounds were too great.

The kitten's owner is a peasant who has all hauling jobs disabled (I was turning him into a dedicated glassworker). I'm not sure what other information would be relevant.
Logged

TettyNullus

  • Bay Watcher
    • View Profile
Re: 40d: Kitten cancelling Store Item jobs
« Reply #1 on: December 06, 2008, 10:53:35 pm »

Look at the stickied thread right on top of the forum  ;D
Logged

Wyrframe

  • Bay Watcher
    • View Profile
Re: 40d: Kitten cancelling Store Item jobs
« Reply #2 on: December 06, 2008, 10:56:34 pm »

Didn't see it on the "known bugs list", so didn't bother looking to closely at the existing forum topics, sorry.
Logged

Draco18s

  • Bay Watcher
    • View Profile
Re: 40d: Kitten cancelling Store Item jobs
« Reply #3 on: December 07, 2008, 02:32:38 pm »

didn't bother looking to closely at the existing forum topics, sorry.

That, right there, is the reason the sticky exists: there were no less than a dozen threads on it all linking back to the first report because everyone was too lazy to search the forums.
Logged