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Author Topic: Tower-Cap Trap Components  (Read 1375 times)

Lyrax

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Tower-Cap Trap Components
« on: December 06, 2008, 01:37:50 pm »

Does anyone else think it's pretty awesome that your starting civilization can make large serrated circular blades... out of wood?  It's true.  They can also make giant axe blades out of the stuff.

I've taken to bringing at least one with me when I embark on a journey, just as a joke.
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Footkerchief

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Re: Tower-Cap Trap Components
« Reply #1 on: December 06, 2008, 01:41:18 pm »

I think you can make them out of wood and glass in Fortress Mode, too.  Trap components are weird like that.
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userpay

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Re: Tower-Cap Trap Components
« Reply #2 on: December 06, 2008, 02:14:11 pm »

Even better you can make spikes out of glass.  ;D
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Warlord255

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Re: Tower-Cap Trap Components
« Reply #3 on: December 06, 2008, 02:21:31 pm »

They both do 50% damage, however, which (depending on your perspective) relegates them to torture traps or challenging yourself with weaker traps.
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BurnedToast

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Re: Tower-Cap Trap Components
« Reply #4 on: December 06, 2008, 02:28:01 pm »

Even a single no quality 50% damage wood serrated disk will seriously wound a goblin sized creature,  and has a decent chance of killing it outright via severed head/lower/upper body. 2 - 3 wood/glass disks is plenty, and will kill pretty much anything till they jam. (megabeasts might survive.. if they are lucky).

Which is why I think it's kind of funny that some people make traps with 10 masterwork steel/adamantine disks per trap. talk about overkill!
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LegacyCWAL

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Re: Tower-Cap Trap Components
« Reply #5 on: December 06, 2008, 03:00:56 pm »

Yeah, ten things in a weapon trap will ruin the day of pretty much anything, no matter what they are.  ...well, maybe not whips, but still.

And hey, overkill is dwarfy!  What's more complex, a single ball made of wood, or ten painstakingly-manufactured, perfectly-honed incarnations of blood-soaked death in an intricate array designed for maximum lethality? ;D
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toast

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Re: Tower-Cap Trap Components
« Reply #6 on: December 06, 2008, 04:02:39 pm »

its not about what they kill...its how far the chunks fly.
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userpay

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Re: Tower-Cap Trap Components
« Reply #7 on: December 06, 2008, 04:10:22 pm »

Hmm just thought of something, finding glass spikes in adventure mode and throwing them... the sounds like fun  ;D
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JoRo

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Re: Tower-Cap Trap Components
« Reply #8 on: December 06, 2008, 04:31:17 pm »

I make weapon traps with maiming in mind so my military can go out and shank the wounded before they can flee.  I love the daggers the thieves bring for this reason.
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Duke 2.0

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Re: Tower-Cap Trap Components
« Reply #9 on: December 06, 2008, 05:37:51 pm »


 I suddenly have the urge to make ice spikes somehow. Then throw them as icicles...

 
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Neonivek

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Re: Tower-Cap Trap Components
« Reply #10 on: December 06, 2008, 05:54:18 pm »

The trap specific weapons are possibly the most deadly thing in the game!

Do Spiked balls and Serrated disks keep their damage when you throw them?
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Jackrabbit

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Re: Tower-Cap Trap Components
« Reply #11 on: December 07, 2008, 04:45:07 am »

Hell yeah! There is a thread for this.
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Warlord255

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Re: Tower-Cap Trap Components
« Reply #12 on: December 07, 2008, 05:56:14 pm »

Hmm just thought of something, finding glass spikes in adventure mode and throwing them... the sounds like fun  ;D

I have yet to learn how to play Adventure mode. I ought to, so I can do this shit.
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