This is very likely already planned, but I feel reinforcing the move towards such can't hurt. Basically, the way inventory management in Adventure mode currently works sucks. Let's say you have two backpacks; one to wear normally and one to hold all the stuff you've been looting from a nearby town/ruin for later pickups (this being before you are strong enough or have enough armor skill to carry it easily). In order to put stuff you've found into the backpack serving as a stash, you have to pick it up, wear it, put the item you wanted to put away in it, then remove it, then drop it. Worse, if you decide to wear something in the backpack you've got on the ground and save whatever you were wearing for sale later, you have to pick up the backpack, remove the item inside, remove whatever the item is replacing (greaves for chain leggings, as an example), wear the item you want, put the replaced item in the backpack, then drop the backpack. This is unnecessarily complicated and annoying; why can't I take things directly from containers on the ground? Also (though this in particular has probably been discussed already) not having a way to simply issue the wear command instead of being forced to remove things before being allowed to wear other items that take the same place is also annoying. A final request is that it be made clearer to the player a) how much of a given item type they can wear and b) why they can't wear certain things ("You are already wearing the maximum number of lower body undergarments", for example) without being forced to examine the raws and try to draw a conclusion from that. I feel these issues, unaddressed as they currently are, add to the complexity of the game without adding a significant benefit to realism and (more importantly, IMO) also subtracting a fair portion of fun from the game while you mess with inventory to try and get certain things as you'd like them, which is obviously bad.