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Author Topic: CORRECTED STOCK MATERIALS  (Read 11766 times)

Zonk

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CORRECTED STOCK MATERIALS
« on: September 08, 2002, 12:00:00 pm »

I sent a file with the corrected stock materials to Toady one.I only corrected the density of metals...But now the game is more realistic!Now gold is more heavy than iron :-)
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Ashelus

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Re: CORRECTED STOCK MATERIALS
« Reply #1 on: September 08, 2002, 09:35:00 pm »

Zot! [Aurum is [heavier] than ferrum]
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Toady One

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Re: CORRECTED STOCK MATERIALS
« Reply #2 on: September 10, 2002, 12:40:00 pm »

I'm gone for ten more days or so, so it will be some time before I can post the file...

4 cavities drilled out of my face today.  My mouth is still numb.

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Zonk

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Re: CORRECTED STOCK MATERIALS
« Reply #3 on: October 06, 2002, 12:37:00 pm »

Toadyone...post my material file please...Also,the next week i will send you my new material file....With ADAMANTITE AND MITHRIL!!!!!!!Adamantite is black though and heavy.Mithril is though but less,and it is violet/silver in color...it is also very light...

I just have to fix some things for these materials..

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Toady One

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Re: CORRECTED STOCK MATERIALS
« Reply #4 on: October 06, 2002, 06:53:00 pm »

The Zonk material file should be up now.  Sorry for the delay.

I've done the fundamental ecosystem crap -- now I just have to glue in the clade editor.  And make rabbits or something.  At that point, the player will start bumping into the occasional woodland creature.  Then I need to find the best way to store ubiquitous vegetation like grass, bushes, and trees.  Once I get that working, I'll put up some screen shots and give another progress report.

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