Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: scared by scarcity? try bog iron!  (Read 4776 times)

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: scared by scarcity? try bog iron!
« Reply #30 on: February 20, 2011, 01:11:14 am »

Deon - if you don't want to just use the "rock grinder" workshop, you could also make a workshop that requires a grate, for "sifting" clay.
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

nshapter

  • Bay Watcher
    • View Profile
Re: scared by scarcity? try bog iron!
« Reply #31 on: February 21, 2011, 12:38:26 am »

I'v been using this IRL inspired solution.

If you take a magnet to any sandy beach you'll find a black sand sticks to it.
I don't suggest using a magnet you like as it is very hard to get it all off!

Code: [Select]
[REACTION:SANDIRON]
[NAME:Process Sand For Iron]
[BUILDING:SMELTER:NONE]
[REAGENT:B:10:BOX:NONE:NONE:NONE][BAG][CONTAINS_SAND]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:IRON][PRODUCT_DIMENSION:150]
[PRODUCT:100:3:BOULDER:NO_SUBTYPE:OBSIDIAN:NONE]
[FUEL]
[SKILL:SMELT]

Slag is a custom material copied from obsidian.

http://en.wikipedia.org/wiki/Ironsand

As a rule I dislike cheating in a serious embark.  It makes me feel better to have a 'real world' solution.


Similarly an earlier mod:

Code: [Select]
[REACTION:BONEBURN]
[NAME:Burn Bones for Calcite flux]
[BUILDING:TRASHBURNER:NONE]
[REAGENT:bones:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CALBONE]

[SKILL:SMELT]

[REACTION:TRASH_VERMIN]
[NAME:Burn Dead Vermin for flux and potash]
[BUILDING:TRASHBURNER:NONE]
[REAGENT:A:10:REMAINS:NONE:NONE:NONE]
[PRODUCT:100:3:BAR:NONE:POTASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BOULDER:NO_SUBTYPE:INORGANIC:CALBONE]
[SKILL:POTASH_MAKING]


http://www.appropedia.org/Iron_and_Steel

Calcined bone has been used as a flux.

more on the building and materials

Code: [Select]
calcined bones are a usable flux
[INORGANIC:CALBONE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:calcined bones][DISPLAY_COLOR:7:7:1][TILE:'177']
[REACTION_CLASS:FLUX]
[MATERIAL_VALUE:3]
[IS_STONE]
[MELTING_POINT:12902]

[INORGANIC:SLAG]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[STATE_NAME_ADJ:ALL_SOLID:slag][DISPLAY_COLOR:0:7:1][TILE:177][LAVA]
[MAX_EDGE:20000]
[MATERIAL_VALUE:1]
[IS_STONE]

and the trashburning building

Code: [Select]
[OBJECT:BUILDING]
[BUILDING_WORKSHOP:TRASHBURNER]
   [NAME:Burn Barrel]
   [NAME_COLOR:7:0:1]
   [WORK_LOCATION:1:1]
[BUILD_LABOR:SMELT]
[BUILD_KEY:NONE]   
[DIM:2:1]
[TILE:0:1:32:32]
[COLOR:0:1:0:0:0:0:0:0]
[TILE:1:1:32:182]
[COLOR:1:1:0:0:0:0:0:1]
[TILE:3:1:32:182]
[COLOR:2:1:0:0:0:0:0:1]
[TILE:3:1:32:182]
[COLOR:3:1:0:0:0:4:0:0]
   [BUILD_ITEM:1:BARREL:NONE:METAL:NONE][CAN_USE_ARTIFACT][EMPTY]
   [BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]
« Last Edit: February 21, 2011, 12:56:40 am by nshapter »
Logged
<---  This child was trapped and unharmed behind a bridge when the lever shown was pulled.  How did he manage it?  Nobody will ever know.
Pages: 1 2 [3]