Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Plant Mods for an Idiot  (Read 691 times)

janglur

  • Bay Watcher
  • +Blood Soup+
    • View Profile
Plant Mods for an Idiot
« on: November 23, 2008, 04:13:51 pm »

Okay.  I am an idiot.  Call me Urist McFireNearBooze.

So, i've been hurting my head like it had an undead carp attached to it, trying to add some custom plants.


Now, here's what I want to make.
Tobacco
Yes, this good old, pointlessly unhealthy plant.  An above-ground plant, I want it to be consumeable but not brewable.  It should be plantible in mid to late spring, and mature by early to late fall.  They should be processible into Tobacco Leaves (like quarry bush).  Unless there's a way to make them edible/consumeable without being food, then that's all I need.  =3
Plant value is 4.  Should be semi-valuable.
I would like to see it on caravans and in civilizations, too, if possible.  Also only humans and goblins, if possible.


I'm also curious how to add some (not all) the plants in Boksi's Plant Mod.

Halp?  Remember to put it in Dorfish terms for me.
« Last Edit: November 23, 2008, 04:18:54 pm by janglur »
Logged

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Plant Mods for an Idiot
« Reply #1 on: November 23, 2008, 04:26:10 pm »

Just take the quarry bush code, change it's [GROWDUR:] tag to 3024 or something like that, and change it's [VALUE:] to 4. Change the biome tokens to something appropriate(check the wiki for the list of possibilities), change the [MATGLOSS_PLANT:] tag to something other than BUSH_QUARRY, change the name and name_plural tags, et cetera. It's not too difficult.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

janglur

  • Bay Watcher
  • +Blood Soup+
    • View Profile
Re: Plant Mods for an Idiot
« Reply #2 on: November 23, 2008, 04:38:26 pm »

Really?  That easy?  Who do I call for tech support if I mess it up?  XD

*Runs try*

Logged

janglur

  • Bay Watcher
  • +Blood Soup+
    • View Profile
Re: Plant Mods for an Idiot
« Reply #3 on: November 23, 2008, 04:46:07 pm »

On the GROWDUR, how long is a month?

Tobacco generally has a 120-day cultivation length.
Logged

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Plant Mods for an Idiot
« Reply #4 on: November 23, 2008, 05:23:03 pm »

One month is 1008, I believe.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

janglur

  • Bay Watcher
  • +Blood Soup+
    • View Profile
Re: Plant Mods for an Idiot
« Reply #5 on: November 23, 2008, 05:41:21 pm »

Thaks a ton!
Logged

Impaler[WrG]

  • Bay Watcher
  • Khazad Project Leader
    • View Profile
Re: Plant Mods for an Idiot
« Reply #6 on: November 24, 2008, 01:23:38 am »

A season is 1008, 4032 is a whole year.
Logged
Khazad the Isometric Fortress Engine
Extract forts from DF, load and save them to file and view them in full 3D

Khazad Home Thread
Khazad v0.0.5 Download