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Author Topic: New raws  (Read 669 times)

Yaddy1

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New raws
« on: November 23, 2008, 11:43:06 am »

I'm thinking of making a total conversion mod, but I don't know if it will work with the next version. Does anyone know if the next version's raws will be compatible?
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Boksi

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Re: New raws
« Reply #1 on: November 23, 2008, 11:44:50 am »

Definitely not completely. Plants and trees have been unified, the size system has been altered and bodies have been changed extremely.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Yaddy1

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Re: New raws
« Reply #2 on: November 23, 2008, 11:50:31 am »

Thanks I'll wait until the next version to make my mod.
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Deon

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Re: New raws
« Reply #3 on: November 23, 2008, 11:52:36 am »

But nothing stops you from making it for this version.
The version comes out not this year, so there'll be a lot of people to play your mod. Also you will be able to "polish" your total conversion balanse-wise and content-wise because even with all that awesome stuff being added in, the main concept and structure of the game/files will be the same.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Yaddy1

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Re: New raws
« Reply #4 on: November 23, 2008, 12:18:49 pm »

Naw I'll wait...
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