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Author Topic: Future Weapons  (Read 12139 times)

XLurker

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Future Weapons
« on: August 09, 2003, 03:17:00 pm »

As I take it the game is currently in a state where a lot of things get tested to see how they work.
I am aware that different settings for technology is currently in the "future" plan but I believe that experimenting never hurts    :D
And Im sure it would be a lot of fun too...

As far as I understand projectile weapons are about to get implemented in the next version.
Is this correct?
If it is then why not create some weapons like pistols,SMGs,rifles and energy weapons.
There are lots of possibilities...
And besides the game already seems to have light sabers    :D ,well sort of.

I would also like to mention that I would very much like the game to play in futuristic or at least contemporary setting.
And as I take it the game can have multiple settings,right?
While I sure do like LOTR and other similar fantasy settings I must admit that Im quite fed up with them as far as CRPGs are concerned.
Id like to play someone in the future or in our time.

[ August 09, 2003: Message edited by: XLurker ]

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Toady One

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Re: Future Weapons
« Reply #1 on: August 09, 2003, 06:28:00 pm »

I wouldn't mind putting those things in an optional file...  but as far as making Armok robustly technological, it would just be really hard.  Planes, cars, elevators, electric fans, computers...  Armok is basely savage just because it's simple and easy to program that way.  Once I do siege engines, I'll have an idea of what can and can't be quickly done or crudely approximated.  I'm not a fantasy purist or anything.  I have a partially written "cyberpunk" kind of RPG (I am up to the point where people graphically vomit when shot in the stomach by an M16, but anyway, it's barely started), and a corporate space empire game...  they're just going really slowly, mostly because they have graphics.  I also have a couple of larger scale curses projects underway, and one of those is set in roughly Renaissance Europe.  I think it'll have guns, and Satan.  The other one is unabashedly Tolkien-ass, but the game idea itself is new, I think.

Of course, right now, for the complete futuristic RPG experience, one can play Star Zoo.  Yeah.  Or Mutant Lab Escape.  He he he...  gutter...

Armok isn't moving fast right now because I have my oral exams next month.  I also have a conference in France to go to.  Ack!  I need longer days, dammit.

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PsychoX

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Re: Future Weapons
« Reply #2 on: August 12, 2003, 04:38:00 am »

Maybe not a really futuristic setting, but something like Mad Max or Fallout would be interesting, it's not really that much above the 'savage' level either, just guns instead of swords   :p
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X

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Re: Future Weapons
« Reply #3 on: August 18, 2003, 02:20:00 pm »

Couldn't be too hard to fudge a couple of simple guns together. It'd only get really complex if you go into detail with all the meesy bits like cordite and making bullets spin properly...

X

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SkeleTony

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Re: Future Weapons
« Reply #4 on: August 18, 2003, 04:00:00 pm »

I want bullet-deflecting wristbands!

And a magic lasso that forces women to tell me conforting lies!

And boobs!

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Toady One

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Re: Future Weapons
« Reply #5 on: August 18, 2003, 10:52:00 pm »

I had a girl check out Armok over here, and she said she wanted boobs too.  I think that's a quorum!
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Harlander

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Re: Future Weapons
« Reply #6 on: August 19, 2003, 01:26:00 pm »

Is this the next step towards anatomically correct Armok?

Anatomically correct in this case meaning a simulation where people cannot survive for hours after having their heart and lungs teleported from their body... <grinduckrun>

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Toady One

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Re: Future Weapons
« Reply #7 on: August 20, 2003, 11:22:00 pm »

L. Frank Baum didn't have to take this kind of abuse...
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Alanor

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Re: Future Weapons
« Reply #8 on: August 21, 2003, 03:38:00 pm »

good thing your not L. Frank Baum (who?)
Its great fun coming back here and visiting once in a while and finding the latest topic of conversation...
this one i can definetly relate too....

And guys.. if you had seen the some... oh... 50? various stages, implementations that Armok has gone through in the past what... 10? years... it would blow your mind....

i still wish we had runner.... damn that was a good game...
you could be a saracen and run up and attacking barbarian hoardes...
:-D

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Alanor
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Ashelus

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Re: Future Weapons
« Reply #9 on: August 21, 2003, 10:20:00 pm »

10 years seems about right..
Where's my clod of dirt?
I can't seem to find my reflective walls!!!
I hate it when tanks blow up in a nuke!
Lemme calculate that trajectory.. what was the windspeed?
God Save the Scorched Earth!
Ban Artillery from Armok!
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Harlander

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Re: Future Weapons
« Reply #10 on: August 22, 2003, 02:30:00 pm »

The first I saw of Armok was when it was switchable between an ASCII display and some wierd, smudgy-looking isometricesque view.

You've come a long way, baby... baby Armok... er.. yeah.

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Captain_Action

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Re: Future Weapons
« Reply #11 on: August 23, 2003, 10:20:00 am »

Ah yes! The fall-off-cliff-and-break-both-of-your-legs release.  :D
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