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Author Topic: Elder Scrolls' plants and bewerages: gathering ideas.  (Read 2244 times)

Deon

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Elder Scrolls' plants and bewerages: gathering ideas.
« on: November 19, 2008, 12:18:42 pm »

Hello there, mere folks and mighty warriors.
Last summer a strange trader brought us some very unusual plants and bewerages and we're trying to figure out in our fortress how to use them and can we cook or (even better!) brew them.

I've got some Lore here and there so here's the draft of my ideas before I turn it into a list for our provisioner, and the list should be good because I don't want to meet a hammerer again... My leg stump still hurts after his last visit.

Spoiler (click to show/hide)

I need any Lore help/good ideas to finish the list. I can do it alone but there could be dwarves from distant lands who spent some time in that goddamned "Tumreeahl"... I forgot the name of that part of the world.
« Last Edit: November 19, 2008, 12:21:23 pm by Deon »
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chaoticag

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Re: Elder Scrolls' plants : gathering ideas.
« Reply #1 on: November 19, 2008, 12:20:37 pm »

No Nirnroot?
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Deon

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Re: Elder Scrolls' plants and bewerages: gathering ideas.
« Reply #2 on: November 19, 2008, 12:28:24 pm »

There's a little problem with Nirnroot. Once it was all over there in Nirn (the world of TES) but after the Sun's Death event (it was in 1E 668) it became extinct. Also it was mutated and gained some sort of magic and became very rare, so I don't think that there's a good solution how to make it a tradeable plant and (more difficult) which bewerage to assign to it.
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A_Fey_Dwarf

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Re: Elder Scrolls' plants and bewerages: gathering ideas.
« Reply #3 on: November 19, 2008, 04:05:23 pm »

Wouldn't it be great if you could mod it so that dwarves got high off of skooma. You could dig out skooma dens  and let your dwarves relax to the soothing effects of the drug.
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Deon

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Re: Elder Scrolls' plants and bewerages: gathering ideas.
« Reply #4 on: November 19, 2008, 04:46:30 pm »

There're different ways to make skooma, I've already mentioned them. Did you read the first post, Sinder?
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Time Kitten

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Re: Elder Scrolls' plants and bewerages: gathering ideas.
« Reply #5 on: November 19, 2008, 08:30:24 pm »

Scrib jelly is the extract from the larval form of the kawram... thingies.
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Deon

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Re: Elder Scrolls' plants and bewerages: gathering ideas.
« Reply #6 on: November 20, 2008, 03:34:37 am »

I know (kwama), that's why there's "?" :). I just don't know what can you brew from a cabbage.
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Metalax

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Re: Elder Scrolls' plants and bewerages: gathering ideas.
« Reply #7 on: November 21, 2008, 09:37:22 am »

Soup?
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