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Author Topic: Odd Trap Triggerings:  (Read 525 times)

Pickerel

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Odd Trap Triggerings:
« on: November 17, 2008, 02:03:21 am »

I am having trouble with my usual trap array, standard for my fort, suddenly killing off my dwarves.  They used to not trigger due to my dwarves unless my dwarves were running from enemies or such.  Now, however, they seem to be triggering somewhat randomly.  Example, I just watched 15 of my 29 dwarves die when trying to haul in gear from the last ambush killed in the traps.  Along with those deaths are any animals that passed over them.  When I built them, they were not doing this: dwarves have been passing over them constantly, as have merchants, without triggering.  Now, though, suddenly they are killing my dwarves... and the reason, I have found, is the way the game handles webbing.  You see, some enemies I modded in, Arachnoids, spit web, and pass through my traps [trAPAVOID].  But when webbed, the dwarf triggers the traps.  The only way I have found around this is building a ton of looms, forbidding everything around it but the web, turning on many dwarves' weaving, and having them all collect web until it is gone... which still has it's mishaps.

The wiki says Traps will trigger if my dwarf is ever unconscious on it.  Does webbing make the dwarf temporarily 'unconscious' as a way of making them stay in place momentarily to simulate webbing?
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Calessa Lynn Orphiel

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Re: Odd Trap Triggerings:
« Reply #1 on: November 17, 2008, 10:40:24 am »

Sounds like you hit the nail on the head already.  Even if it's not intended, I'd call this a feature more than a bug, myself.
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Time Kitten

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Re: Odd Trap Triggerings:
« Reply #2 on: November 17, 2008, 12:49:28 pm »

I don't think the dwarf has to be unconscious, just prone, which will happen if you have small hallways with 2-way traffic, pets, or fast dwarves.
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MMad

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Re: Odd Trap Triggerings:
« Reply #3 on: November 17, 2008, 02:30:58 pm »

I don't think the dwarf has to be unconscious, just prone, which will happen if you have small hallways with 2-way traffic, pets, or fast dwarves.


So a 1-tile corridor full of traps would be lethal to meet someone in? I would be very surprised if this was the case - would seem like we'd have heard of it earlier if so.
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"Ask not what your fortress can do for you - ask what you can do for your fortress."
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Time Kitten

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Re: Odd Trap Triggerings:
« Reply #4 on: November 17, 2008, 04:50:09 pm »

I don't think the dwarf has to be unconscious, just prone, which will happen if you have small hallways with 2-way traffic, pets, or fast dwarves.
I never quite got around to paving the areas in my fort with traps that aren't 3 wide corridors yet, and haven't done the married folk's bedrooms either.


So a 1-tile corridor full of traps would be lethal to meet someone in? I would be very surprised if this was the case - would seem like we'd have heard of it earlier if so.
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