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Author Topic: Fallout I, II, & Tactics  (Read 4148 times)

NikkTheTrick

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Re: Fallout I, II, & Tactics
« Reply #30 on: November 12, 2008, 02:34:19 am »

When I played it, Fallout tactics gave me a good case of tank scare:

Spoiler (click to show/hide)
« Last Edit: November 12, 2008, 03:20:59 am by NikkTheTrick »
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Dwarf Fortress- where nightmare fuel is recycled into business plan.

umiman

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Re: Fallout I, II, & Tactics
« Reply #31 on: November 12, 2008, 04:22:29 am »

Yeah, the mutant missions are great fun. After that though, it starts to go downhill.

Whenever I play Tactics, I usually just play the first half of the game.

kcwong

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Re: Fallout I, II, & Tactics
« Reply #32 on: November 12, 2008, 07:52:02 am »

When I played it, Fallout tactics gave me a good case of tank scare:

Spoiler (click to show/hide)

The first mission with super mutants? You can do the nearly whole thing inside the APC... get a good driver, and you can crush super mutants under the tracks and fire point blank at him from behind the armored plates.

If you drive carefully you can drive the APC over those trenches.
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Il Palazzo

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  • And lo, the Dude did abide. And it was good.
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Re: Fallout I, II, & Tactics
« Reply #33 on: November 12, 2008, 02:01:31 pm »

I just loved those random encounters in Fallout 1&2
Spoiler (click to show/hide)
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kcwong

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Re: Fallout I, II, & Tactics
« Reply #34 on: November 13, 2008, 09:56:34 am »

I just loved those random encounters in Fallout 1&2
Spoiler (click to show/hide)

If you see that dog, it's time to reload. The effects won't end even after it's dead.
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