Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: World of Goo  (Read 1695 times)

Skynet 2.0

  • Bay Watcher
  • Rogue AI
    • View Profile
World of Goo
« on: November 14, 2008, 09:13:26 pm »

Has anyone else tried this game? World of Goo is a puzzle game by 2D Boy, and independent game company. It has a Wii, PC, and Mac version, with a Linux version currently in beta (official website). The objective of the game is to use the balls of goo to build constructions up to a pipe, after which your remaining goo balls will be sucked inside. The goo balls that are currently not being used float randomly on your construction, and tend to cluster nearer the pipe. There are various types of goo balls, including the standard black goo, the ivy goo, which can be removed and reattached, and the balloon goo, which floats up when attached. The game starts out relatively simple, with just simple towers being built, but quickly scales up in difficulty, requiring clever and often unusual solutions. PC and Mac demos can be found here, and the Steam demo can be found here.
Logged

EchoP

  • Bay Watcher
    • View Profile
Re: World of Goo
« Reply #1 on: November 15, 2008, 03:32:37 am »

 :)
I have the game, and love every minute of it. Second best game I have played all year (behind dwarf fortress). Epic in every way, especially the soundtrack. The level design, the sound effects, the look and feel, all brilliant.
http://www.rockpapershotgun.com/2008/09/29/world-exclusive-world-of-goo-review/
Logged

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: World of Goo
« Reply #2 on: November 15, 2008, 04:04:35 am »

it's a very very nice game

but once I heard the piracy rate was above 90%, I felt kinda guilty for downloading it off rapidshare
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Nilocy

  • Bay Watcher
  • Queen of a Community.
    • View Profile
Re: World of Goo
« Reply #3 on: November 15, 2008, 01:46:54 pm »

Yeah, the piracy rate was lowered to about 82% after some crazy calculations that 2DBoy made. But Hasn't piracy always been super high and stuff? Yet companies still make millions from PC sales?
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: World of Goo
« Reply #4 on: November 16, 2008, 01:24:15 am »

Piracy rate.

What is that supposed to represent anyway? People who would have bought the game if there wasn't piracy? How the heck do you calculate that? Sure there's piracy, but people need to learn to identify market segments. I.e: People who weren't going to buy in the first place wouldn't have bought in the first place.

Anyway, I have World of Goo on the Wii. CAn't for the life of me beat the last 3 levels. :( Yes, I bought it. With real money. Not the monopoly money. Not that I'd ever buy virtual items with monopoly money. Just saying. It happens. I don't do it. Really.

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: World of Goo
« Reply #5 on: November 16, 2008, 01:32:29 am »

I only have the demo, but if I ever play the full game, I will have fully purchased it.

Also, I really enjoyed finding that:
a) the music in is .ogg files...
b) I somehow have an .ogg codec...
c) that means I can play both DF and WoG's background music any time.
Logged
Eh?
Eh!

Skynet 2.0

  • Bay Watcher
  • Rogue AI
    • View Profile
Re: World of Goo
« Reply #6 on: November 16, 2008, 04:43:19 am »

The game has a tower of goo mode, where you use extra balls of goo that you collected from the levels to build as large a tower as you can. You can see other people's tower heights as clouds labeled with their name and the amount of goo balls they used if you are connected to the internet. The people at 2D Boy took the number of unique IP addresses of users who played the tower of goo mode, and compared it with the total amount of sales from all sources. Even factoring in dynamic IPs and multiple installations, the numbers they came up with were still ridiculous. More detail, and the math they did can be found on their blog, 1 post down.
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: World of Goo
« Reply #7 on: November 16, 2008, 02:34:33 pm »

And? How does that differentiate between people who wouldn't have bought the game anyway and people who would but didn't? The only thing that tells you is that there are people using your game and the system doesn't account for them. It doesn't tell you anything else.

There's only one way you can ever get an accurate account of that figure.
1) Release the game in some alternate dimension where there's no piracy and everyone is good and pure and rich beyond all measure.
2) After a few decades, when the patent expires, jot down the total number of users over this period and time travel back to the past into this dimension.
3) Release the game with no DRM, no copyright software, nothing in this dimension.
4) Wait a few decades again, then jot down the total number of users over that period.

Then you compare the total number of towers of goos from those two sessions.

My point is that while piracy is still bad, I wish people would stop taking it out of perspective. It's like those raving lunatics running around screaming about peak oil. Or those kinds of people you can trick by telling them di-hydrogen monoxide is a toxic substance. So yes. Piracy is rampant. Yes, piracy probably affects sales. But how many of those pirates would have bought the game anyway? It's kinda like a blacksmith complaining that fishermen aren't buying from him or birds complaining that earthworms eat all their food.

Skynet 2.0

  • Bay Watcher
  • Rogue AI
    • View Profile
Re: World of Goo
« Reply #8 on: November 16, 2008, 05:16:07 pm »

It shows that there are many times more people playing the game than the amount of copies sold. The 90% rate just an estimate, but the actual rate is still way up there. Most of the people playing the game are using a pirated version, even if they wouldn't have bought the game normally.
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: World of Goo
« Reply #9 on: November 16, 2008, 05:57:34 pm »

Spoiler (click to show/hide)

CODA: I may have been a bit harsh in the above statements (so I minimized it, because it's not really relevant) as I read the full report in the blog here which would, ironically, justify my position:

Quote
in our case, we might have even converted more than 1 in a 1000 pirates into legit purchases.  either way, ricochet shipped with DRM, world of goo shipped without it, and there seems to be no difference in the outcomes.  we can’t draw any conclusions based on two data points, but i’m hoping that others will release information about piracy rates so that everyone could see if DRM is the waste of time and money that we think it is.

Which would be funny because the purpose of that blog article wasn't to lamblast the piracy they were experiencing, but to justify their position for no DRM. It would also mean that the average reading, meaning Skynet 2.0, Kotaku, IGN, and the like were reading the message wrongly.

The real message as I see it should be:

"Piracy is big, but it wouldn't have mattered to our sales figures anyway."