Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Best trade-good between civilizations?  (Read 1220 times)

pickupsticks

  • Bay Watcher
    • View Profile
Best trade-good between civilizations?
« on: November 01, 2008, 10:59:04 am »

So the coins have pictures of wobbegong skulls on them, and look all lovely and shiny.  By the time you're over the mountains and into the next valley, they're all but worthless.  What you need is something that will hold its value from culture to culture... portable wealth.

What's your favourite way to take your spending power from one civilization to the next?

Giant Cave Spider silk items are great, of course, being both expensive and light ~ but hard to find in the shops.  Stacks of intricately decorated bolts and arrows are fairly pricey, but heavy.

Lately my adventurers have been getting a second backpack to stuff full of heavy, expensive, items - ready to drop the whole lot in the event of an ambush, if need be.
Logged

Kidiri

  • Bay Watcher
    • View Profile
Re: Best trade-good between civilizations?
« Reply #1 on: November 01, 2008, 11:21:59 am »

The GCS-silk underpants of goblins and Dwarves. You can get them for free and you get at least 600 ☼ out of it.
Logged
Veni, Vidi, Pompeii.
Soylent Green is kittens!
Sometimes, when my Dorfs are exceptionally stupid again, I wonder what exactly the [INTELLIGENT]-tag does.

pickupsticks

  • Bay Watcher
    • View Profile
Re: Best trade-good between civilizations?
« Reply #2 on: November 01, 2008, 12:13:52 pm »

Sure, you can't go far wrong with some silky underwear - especially if it's got an image of a tentacle demon on the back.

What about if you've knocked off some local warlord and looted all his masterpiece armour, though?  Far too heavy to cart about with you (and too tight to get into after all those sugar roasts)... it'd be shameful to just leave it lying in the mud.



(actually, with this in mind, I may try playing an all-Player-Character party, so that I can take control of everyone and equip them from time to time.  Won't be as much fun, though, without all the family history)
Logged

Roundabout Lout

  • Bay Watcher
    • View Profile
Re: Best trade-good between civilizations?
« Reply #3 on: November 01, 2008, 12:58:23 pm »

Hmm, that's a good question. I always just try to spend my money from where I've gotten it, but have seen times where none of the cities have an exceptional sword. Have you looked in the crafts shop? Do they have anything in there worth more than a couple hundred dwarfbucks?
Logged

pickupsticks

  • Bay Watcher
    • View Profile
Re: Best trade-good between civilizations?
« Reply #4 on: November 01, 2008, 01:56:29 pm »

Not in any of the shops that I've been in... mind you, I'm adventuring in an old world at the moment, so things could be different in a 40d world.

I guess I'll just keep buying/using ammo until I've run through all the wealth that I'd built up, before moving on to the next civ.
Logged

drawf_irons

  • Bay Watcher
    • View Profile
Re: Best trade-good between civilizations?
« Reply #5 on: November 02, 2008, 01:39:27 pm »

I think in terms of human civs, the bugged decorated bolts of high quality are the best bet, even IF they're fairly heavy. I suspect the bug more than makes up for it. The only reason I'd take anything else was if it was masterwork or exceptional quality and no blingbolts were available. I've never seen towns carry anything besides armor and weapons that was made of anything besides wood, bone, and leather. Those are all practically worthless for their weight unless they're masterwork/exceptional quality and have a good MODVALUE from the animal.

The best solution I've found (besides killing everyone) is to gather GCS-silk items from killing gobs/dwarves - they don't really have shops anyway so it's all wasted on them - each time I need a new set of coins. Just be sure to harvest sustainably - don't take more than you need each time. Steel Low Boots are also nice.


Has anyone done any weight comparisons? GCS-silk (and a few other quality things) may well be worth more than its weight in gold coins anyway, granted, coins are much more flexible since they also function well for rapidfire throwing.
« Last Edit: November 02, 2008, 01:43:16 pm by drawf_irons »
Logged

Lord Snow

  • Bay Watcher
    • View Profile
Re: Best trade-good between civilizations?
« Reply #6 on: November 07, 2008, 06:24:33 am »

personally, i hope coin will be included in trade agreements so you can either change money or directly buy/sell with the foreign coin. Of course, this would require the civs to actually like each other.
All of this would lead to an even more "real" environment, as far as fantasy can be considered thus.
Logged

Random832

  • Bay Watcher
    • View Profile
Re: Best trade-good between civilizations?
« Reply #7 on: November 07, 2008, 10:49:26 am »

personally, i hope coin will be included in trade agreements so you can either change money or directly buy/sell with the foreign coin. Of course, this would require the civs to actually like each other.
All of this would lead to an even more "real" environment, as far as fantasy can be considered thus.

Why exactly can't coins be freely used anyway? Regardless if the civs like each other or not, gold is gold.
Logged

drawf_irons

  • Bay Watcher
    • View Profile
Re: Best trade-good between civilizations?
« Reply #8 on: November 08, 2008, 12:22:15 am »

It'd be nice if the game could figure out who was economically dominant or had lots of gold during worldgen so that their coinage could become a common medium of trade like the florin in medieval europe. And you'd be able to jump into the game occasionally finding really old coins still in circulation.
Logged

Random832

  • Bay Watcher
    • View Profile
Re: Best trade-good between civilizations?
« Reply #9 on: November 08, 2008, 05:20:29 pm »

I'd go so far as to say "any civ that didn't have a reputation for debasing their currencies" - and any currencies that _were_ historically debased should have actual coins made of a debased metal (flexible-percentage alloys, anyone?) and their values reduced accordingly. Because, florin or no florin, gold's gold.
Logged