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Author Topic: Lovecraft, an experimental community fort. Submit a suggestion today!  (Read 9322 times)

Deon

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Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #30 on: April 15, 2010, 09:15:25 pm »

I want an immigrant too!

An animal trainer or a doctor.
Call him 'Lovecrafter'.

What.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Zifnab

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Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #31 on: April 16, 2010, 05:28:53 pm »

I'd like a migrant too, but I am going to be a little more picky.  I'd like a soapmaker named Mr or Ms Clean.  He is eventually goint to insist on a pool of fresh water for bathing purposes.
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Vertigon

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Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #32 on: April 16, 2010, 05:39:03 pm »

-blank slate-
« Last Edit: December 18, 2016, 11:07:49 pm by Vertigon »
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r3d5kull

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Re: Lovecraft, an experimental community fort. Open to suggestions!
« Reply #33 on: April 16, 2010, 08:10:49 pm »

Wait. Use the temple as the Entrance to your main entrance and put flood gates to kill help the invaders. Have fun!

also, I call

Name: Johann

Profession: Engineer/ crazy fucking macedwarf

Extra: I wanna be a crazy fucking scientist
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Frogwarrior

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Re: Lovecraft, an experimental community fort. Submit a suggestion today!
« Reply #34 on: April 17, 2010, 03:54:10 pm »

Right, sorry for the long silence. Shortish update, more to follow forthwith. And remember: This fort is built on YOUR SUGGESTIONS. So the more you say, the less ways to make it Fun I'll have to think up myself! :-P



Anyway.

After the stupid idiot demon Master trashes the entire hospital, you decide you've had enough, and it's time to seal him up. You attempt to wall him in after he walks back outside.
Unfortunately, the jerk realizes what you're trying to do, and objects strenuously.

Caught off guard by his sudden burst of coherence, you try to come up with another plan.
You come up with a brilliant plan: Dig a hole under him, THEN wall him in. Perhaps, if he's in a pit, he won't notice the walls going up.

It backfires horrendously. As soon as the pit is dug, he realizes the plan and goes on an enraged vandalism rampage, completely pulverizing two hovels' worth of furniture before marching right on into the apartment complex you've seized for your bedrooms. Fortunately, you have so much lovely stolen furniture in there for him to break that you're able to wall him in long before he's done smashing it all to splinters.

You seal him in, but sadly he takes a half dozen fully stocked barrels of muskrat lung and other such delicacies.

You set to work rebuilding the hospital, building new beds and stealing the chests from all of the shops. You also steal the coins inside.
Lastly, you turn the keep into a somewhat more defensible location by sealing off the broken doors, disconnecting the top of the keep from the nearby hill, and connecting it via underground passageway to the inn.

With all these distractions, though, you've barely done any planting. Good thing the humans have quite a lot of meat on hand. Those firefly brains won't last forever, and it's nice to know that you'll have plenty of chopped horse udder to fall back on.

You begin work planning a system of tunnels to connect everything underground. Hopefully you can do so without running into any aquifer problems.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Urist Imiknorris

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Re: Lovecraft, an experimental community fort. Submit a suggestion today!
« Reply #35 on: April 17, 2010, 05:25:59 pm »

>Brew Booze.
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

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Frogwarrior

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Re: Lovecraft, an experimental community fort. Submit a suggestion today!
« Reply #36 on: April 17, 2010, 07:33:01 pm »

You brew some booze. Good thing, since your stores were down to almost half of what you came with.

On a whim sent from you know not where, you pry up some floorboards in the building wherein the hyena fiend master resides, and toss in a cask of dwarven wine. For some reason, sealing someone up without wine just seemed... wrong somehow.


You've also uncovered a small vein of limonite, and had the good fortune to strike a rich vein of bituminous coal. You don't think you'll be lacking in fuel for a while.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Flagrarus

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Re: Lovecraft, an experimental community fort. Submit a suggestion today!
« Reply #37 on: April 17, 2010, 08:23:46 pm »

Can we build a trap that dumps invaders into the hyena demon's apartments?  ;D
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I've had my name said wrong at least 10 times so far in my whole forum life.
Oh, HORROR! This is clearly a travesty of untold proportions! The typo gods truly have brought their wrath down upon this poor man!

r3d5kull

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Re: Lovecraft, an experimental community fort. Submit a suggestion today!
« Reply #38 on: April 18, 2010, 12:21:27 pm »

Flood the apartment where the hyena is so he can die. I don't like him
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Urist Imiknorris

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Re: Lovecraft, an experimental community fort. Submit a suggestion today!
« Reply #39 on: April 18, 2010, 01:09:49 pm »

Have we started a farm yet?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Frogwarrior

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Re: Lovecraft, an experimental community fort. Submit a suggestion today!
« Reply #40 on: April 18, 2010, 03:05:55 pm »

We do have a farm up and rolling.

Also, sadly, there isn't a lot of water on the map, so filling the jerk's quarters would be a decades-long megaproject. I'm not even sure it would be possible.
QQ
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

r3d5kull

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Re: Lovecraft, an experimental community fort. Submit a suggestion today!
« Reply #41 on: April 18, 2010, 04:22:01 pm »

If you find an underground lava/water source, make the temple the main entrance but when we get invaded you must lure them down there and flood it. Muahahahaha!
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Doomshifter

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Re: Lovecraft, an experimental community fort. Submit a suggestion today!
« Reply #42 on: April 19, 2010, 05:15:25 am »

We do have a farm up and rolling.

Also, sadly, there isn't a lot of water on the map, so filling the jerk's quarters would be a decades-long megaproject. I'm not even sure it would be possible.
QQ

Use the town aquifer and a pump-stack.
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Flagrarus

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Re: Lovecraft, an experimental community fort. Submit a suggestion today!
« Reply #43 on: April 19, 2010, 08:40:59 am »

We have a trapped demon! >:(  Killing it would be a waste
We should use it to our advantage, have it kill our enemies for us! We could just remove the roof of his apartments, then build retractable bridge traps over them, no?

Unless, of course, the demon doesn't attack goblins... Then we'd have apartments filled with goblins and a demon, which would be a bit pointless...But we could always drop elves in there  ;D
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I've had my name said wrong at least 10 times so far in my whole forum life.
Oh, HORROR! This is clearly a travesty of untold proportions! The typo gods truly have brought their wrath down upon this poor man!
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