Hmm, I seem to have hit a bit of a snag. When pumping seawater into a cavern to filter out the salt, it freezes. Granted, the cavern is just dug into a glacier bordering the ocean but should it not remain thawed when inside?
The basic plan was to create a pool of fresh water since salt water can't be moved via buckets. I'd then build a large multilayer scaffold and drop buckets of water off it to create natural ice walls in the sky. Once I'd have enough, I'd collapse the whole thing and hopefully the ice walls would then form a cube in the sea, allowing me to drain it and build a 10-20 z level bronze lighthouse in the seafloor and dig a self-sufficient fortress under it. Once the lighthouse would be done I'd probably repeat the process and build some clear glass lined bronze tunnels across the sea floor leading to large above ground plant farms. You know, every day stuff. Not entirely sure how water resistant bronze is in real life though, or whether I should use brass instead
Now that I think about it, I'm not entirely sure how I intended to get rid of the scaffold when I'm done. Guess I just have to use a cold map instead where they'll thaw. Finding a suitable site will be difficult though, Toady's system for region temperatures is wonky at best, cold areas not always freezing etc. Zombie sturgeons knocking in my windows would be a hilarious but frustrating end for the project