Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [40d] Vegetation and invisible bones  (Read 687 times)

John Johnston

  • Bay Watcher
  • Unrescuable aspie.
    • View Profile
[40d] Vegetation and invisible bones
« on: October 18, 2008, 07:03:39 am »

I've got an area in my fort where there was a big fight.  Lots of creatures (HFS:TDs,@s,Es,Us) died and their bodies and bits of bodies were lying around.  While the bodies were rotting I flooded the area they were on, which moved some of the bits around.  The bodies were set to "forbid on death" so started off as forbidden.

Later I unflooded the area.  Vegetation started to grow there.  I noticed all the bones lying around later so I went into the stocks screen and unforbid all the HFS:TD bones.  Immediately every dwarf in the fortress headed for that area.  Some of them picked up bones that were visible, but lots of them picked up bones that weren't visible.  They would go to an "empty" square and emerge with a bone.

The bones were definitely not hidden.  I checked the tiles they were getting the bones from with t,v,k, everything I could think of; nothing visible, just an empty tile.

Any ideas?  Do growing saplings move items around and turn them invisible or something?
Logged
Oh
God it's been a lovely day
Everything's been going my way
I had so much fun today
And I'm on fire

Ryo

  • Bay Watcher
  • Store item in stockpile
    • View Profile
Re: [40d] Vegetation and invisible bones
« Reply #1 on: October 18, 2008, 10:35:54 am »

I think it isn't anything to do with the vegetation, but more with the flooding. A while ago, a baby died in my moat. When summer came and the moat dried up, the bones didn't appear to be there anymore, but my dwarves managed to go to the square where the baby died, pick up the bones and haul them to a coffin.
Logged

John Johnston

  • Bay Watcher
  • Unrescuable aspie.
    • View Profile
Re: [40d] Vegetation and invisible bones
« Reply #2 on: October 18, 2008, 04:23:06 pm »

Mmm... I should probably be able to reproduce this, then.  Time to construct a cow-drowning chamber.   8)
Logged
Oh
God it's been a lovely day
Everything's been going my way
I had so much fun today
And I'm on fire

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: [40d] Vegetation and invisible bones
« Reply #3 on: October 18, 2008, 10:16:05 pm »

Mmm... I should probably be able to reproduce this, then.  Time to construct a cat-drowning chamber.   8)

Fixed
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Nesoo

  • Bay Watcher
    • View Profile
Re: [40d] Vegetation and invisible bones
« Reply #4 on: October 22, 2008, 02:26:32 pm »

Logged
000508 □ [dwarf mode][flows] flooding over a full pond will kill the fish inside

Neoskel

  • Bay Watcher
  • Read or the owl will eat you.
    • View Profile
Re: [40d] Vegetation and invisible bones
« Reply #5 on: October 22, 2008, 07:32:10 pm »

It could be the mud from the flooding covering things. Which would be kinda cool.
Logged
Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.