Well, if I do decide to really get into this, I'd most likely want to go for Dom3. Full version. I remember playing miasma in Dom2, but never really had enough time to notice what all it did...
What I've got now is the demo version of Dom:PPP. I'm only playing that one because it's the only demo of the series without a time limit, although it does have some nasty unit caps (Jotunheim can't get vaetti. Huh?).
I could list the nations it's got, but I figure you already know them better than I do.
But yeah, I'm asking about Dom3. And as for Kailasa, I like it just for goofing around with. Monkey hordes were great for messing with the independents in the demo. I'm not really considering Kailasa, unless it really happens to be the golden nation for me.
I'll have to look into C'tis. Can they still summon tomb kings in the middle era, or is that reserved for later times (man, late era is one depressing age)?
Frankly, reading about the R'lyeh dreamlands was pretty cool. Even if they aren't my golden nation, I'll still mess around with them from time to time. People seem to be resisting the void with their dominion/scale setups, I'd fully embrace it. Work off of the starspawn in the early game, and then slowly shift everything over to the void... Heh heh, maybe for singleplayer, if it's as gentle on non-optimal setups as you say it is.
I've tried every nation in the Dom1 and Dom2 demos. I've also tried all the ones in the Dom3 demo, but I don't remember their details as well as those from Dom1.
EDIT: Random question and related more to just goofing around than actually play, but which magic would you say is best for dedicated battle magic (as in, one path exceptionally high)? The obvious one would be fire, due to its reputation as a combat path, but air seems pretty nasty under the right circumstances. Orb lightning with that high a skill seems like it would be absolute murder, and thunder strike is always fun if you can cough up the endurance for it. But then again, having been mostly restricted to a level four and below, my experience is rather limited. For instance, I've only been on the recieving end of orb lightning, since it's higher than level four.
[ April 07, 2008: Message edited by: Kagus ]
EDIT2: Has anyone made a water-based map? Seems like the main problem with aquatic races is the fact that they've got to push in order to take the land provinces before they get swamped by the greater resources of a land empire attacking their sea empire. A large sectioned sea map with speckled islands sounds like it might be fun, so has anyone made one?
Also, I can't find a scrap of info on Fomoria or Bogarus, but I've heard of them. I must say, this is one of the worst-updated wikis I have ever seen... I guess you lot are too busy playing to actually write up the info on there.
[ April 07, 2008: Message edited by: Kagus ]
EDIT3: In completely unrelated news, I just got my warty nose handed to me by a wimpy-level cardinal of El in CoEII. Inquisition took over all three of my forts. And, after I lost, the game fought itself for a while until it froze up. During that time, the four horsemen were summoned.
All this on the lowest possible AI difficulty. That really says something about ol' El. This was even in the dark ages, when I thought there weren't even enough people to fund the kind of mass worship required for the higher-level El boosts.
[ April 07, 2008: Message edited by: Kagus ]
EDIT4: Well, this is getting to be one very long post. Anyways, I summoned Great Lord Baal in CoEII, and was messing around with having a god under my control. Frankly, I'd expected him to be a bit more, uh... Y'know, destructive.
He relies on fear. In fact, you could even say his chief weapon was fear and surprise- his two chief weapons were fear, surprise and some really nice summonable creatures- his...
Anyways, I just set him up against a small army of skeletons and zombies. Pushover, right? Well, that's the first time I've ever seen a god die. He couldn't scare them off, and neither could his angel-of-death cronies, so he perished at the rotting hands of a few braineaters. I reverted to a previous save.
Heh, the god of death destroyed by his own minions (the skellies were there due to a casting of armageddon). Really impressive god, eh? 212 health points for a freakin' diety...
Yeah, Baal's a bit of an oddbaal (sorry). Some of his minions are really great (eye of the gods), and others can really make you wonder why so damn many sacrificial people had to die to get you the blighter (tiny spiders, manticore, messenger of the gods). I was expecting more from the god of terror than just a gaze of fear spell and two powerword: kills. Although, against living foes, it is one really scary gaze. But even so, a necromancer-turned-lich has the death spell, which can destroy as many troops as he can scare away. I mean, they don't even die of fear, they just get spooked and run away, so if your god happens to die, all the ones who got gazed away come trudging back embarrassed at running away. But at least they're really embarrassed.
Still though, he can be powerful. It took me a while before I could find an army big enough to last him longer than just a couple turns, the others all got swept away.
And also... I was kinda hoping he'd look cooler. But as it is, he actually looks kinda good. He just gets a bit dull after a while, unlike some of the demon or elemental lords.
[ April 07, 2008: Message edited by: Kagus ]