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Author Topic: Different Fortress Types  (Read 1244 times)

jellyman

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Different Fortress Types
« on: October 17, 2008, 03:05:18 am »

What type of fortresses do people think would be fun to play in dwarf fortress.

huh? why this question in suggestions?  Well different possible fortress types suggest different enhancements.  This is kind of like a power goal version of a suggestion thread.

'Moria'.  The great sprawling dwarven tunnels we know and love with dwarf fortress.  The way the game was designed to be played.  This type of fortress works very well in DF, and current enhancements are going to make it better.

'Castle'.  Big aboveground constructions of stone with crennalations and moats.  Works quite well in DF with improvements to masonry construction.  Still a little awkward to select building materials for large wall and floor areas.  And can you imagine that maybe one day we will have fearsome sieges of our castles.  With catapults smashing walls, ladders raised against the walls, boiling oil poored on the attackers etc.

'Bandit camp'.  A small band of outcasts fighting for survival in the wilderness.  Ambushing and robbing caravans.  Getting bored of the limited gameplay options and eventually building a castle with large walls to poor boiling oil from.

'The savages'.  Primitive dwarves.  Or maybe kobolds.  Expert hunters working together to kill ferocious animals such as elephants and carp.  Making crafts from bones and leather and feathers.  I tried a fortress with this theme, but the animals seem to be hunted out really quick.  And there could be more options to add leather and bone decorations to crafts and stuff.  And ivory.  Unicorn horns.  And other special body parts to make stuff out of.

'Sparta'.  Never watched the movie and don't really know what its about but it seems a popular concept.  My possibly hopelessly wrong version is a fortress where each dwarf is taught to fight from birth.  Every winter the dwarves congregate for the gladiator games.  Or at least for sparring sessions in the barracks.  Except then all the dwarves become legendary and can't work anymore....

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jellyman

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Re: Different Fortress Types
« Reply #1 on: October 19, 2008, 02:39:33 am »

'Mage Tower'  You are a twisted wizard building a tower full of weird arcane machinery, building a team of imps and golems to do stuff.  To do what?  To accumulate mystical energy.  For what purpose?  Not sure.  But with enough energy accumulated you could magically tear the tower from the rocks it was magically extruded from, and transport it to the moon.  To find out that the moon really is made of cheese.  And that the cat golem you created wasn't very good at hunting mice.

The moon menaces with spikes of mouse fur and mouse poo.

'Multicultural metropolis'.  You set out to create a haven of peace and tolerance.  All races will be accepted equally and diversity will be celebrated.  Will this be utopia?  Or will The elves offend the dwarves with their love feast of nectar, fairy floss (made from real fairies), and the masterfully spiced corpse of a dwarven hero.  And the offended dwarves riot and destroy the town?

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Warlord255

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Re: Different Fortress Types
« Reply #2 on: October 19, 2008, 02:44:54 am »

Ideally, player deviation covers these once the options are available; I've tried making savage dwarves quite a few times, but right now the depopulation of wildlife and the inability to get regularly attacked before 80 dwarves is a massive inhibitor.
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