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Author Topic: Farming inprovements; mud industry  (Read 386 times)

Lehawk

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Farming inprovements; mud industry
« on: April 14, 2010, 03:46:54 pm »

Instead of using a bucket of water on stone to create mud, perhaps it should be made from water and soil.

1. Soil and mud types becomes an item that can be moved by bucket.
2. Soil creates dirt (like stone from rock wall) when dug out.
3. New workshop called "Mud Pit" and requires no special skills. It takes 1 soil and 1 water to make 1 mud.
4. Building a farm plot requires 1 water per tile on soil and 1 mud per tile on stone.
5. Farm plots require yearly mud infusions and monthly water infusions (temperature will effect amount). Not meeting this will cause the tiles to start slowly drying out into just soil (killing crop). Requires more mud/water to fix after the fact.
6. Spring flooding with river (or major river) can add mud along shorelines.
7. Mud decays to soil with heat, so keep farm plots, mud pits, and mud stockpiles away from lava.

Then we could go farther and have different soils determine yields, crop maturity, the amount of mud/water required and even what kinds of crops can grow.

Edit: Additional ideas

- Mud created after sufficient rain.
- Mud and mud covering clothes slows creatures down.
- Zone to keep adding water to soil (or add mud if no soil available) to slow attackers down.
- Mud a liquid? Enemies sink and drown?
- Swine farming, now with mud.
« Last Edit: April 14, 2010, 04:26:06 pm by Lehawk »
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Neowulf

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Re: Farming inprovements; mud industry
« Reply #1 on: April 14, 2010, 06:41:53 pm »

I'd prefer a gather soil expansion to gather sand rather than another byproduct of mining squares out. Gather a bunch of soil to make your farms with when needed.
And a new, time intensive, workshop that takes buckets of mixed soil and separates them into their component soils, so with enough labor you can extract some useful sand from that sandy clay. Also add in other uses for the soils, like burning peat for ash, pottery with clay, fertilizing with silt...
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