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Author Topic: No, don't go outside....wait, what?  (Read 2794 times)

Neoskel

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Re: No, don't go outside....wait, what?
« Reply #15 on: September 26, 2008, 03:51:46 pm »

Set marksdwarf squads to not chase enemies in the military screen. Problem solved, somewhat.
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RebelZhouYuWu

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Re: No, don't go outside....wait, what?
« Reply #16 on: September 26, 2008, 04:35:29 pm »

Ok, did some testing around with it and it turns out that dwarves have trouble shooting carp due to river being one Z below thus blocking line of sight unless a dwarf gets dangerously close to a river.  So I did some messing around and found the best solution.  Making a patrol point all the way around the river will result in the dwavres shooting the carp before they reach possible melee range with the carp and in addition to being a safe training for marksdwarves also racks up kills for them, it gives your dwarves the "Took joy in a slaughter" thought and paints the river red with the blood of carp.  One dwarf was lost in the testing of this becuase he wandered into a one tile walkway with a river on one side and a pond on the other and fell into the pond while trying to dodge a carp bite.
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Overdose

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Re: No, don't go outside....wait, what?
« Reply #17 on: September 26, 2008, 10:44:48 pm »

Hmm.  Now, if only I could figure out an easy way to get them to spar with hammers without killing eachother...too bad wooden sparring weapons are such a pain.

Give them shields and put them in full plate.  Have them train wrestling and shield use up to legendary before you give them weapons.  Make practice weapons out of copper, which is almost as weak as wood (66% vs. 50%, respectively).

You should probably also make sure that your sparring soldiers are of roughly equal skill levels, so that your new recruits don't end up getting killed by your legendary wrestlers.
When making weapons, make sure they are lowest quality (brand new weaponsmith so theres no quality bonuses) and you can use silver, which has half damage just like wood. The hard part is having the silver to work with, although importing it can be a solution to that.
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pavlov

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Re: No, don't go outside....wait, what?
« Reply #18 on: September 26, 2008, 11:30:59 pm »

Train your melee guys in Swimming with a 4/7 pool. If you make it big enough you can train massive amounts of dwarves at once. It doesn't take long to get them up to Swimmer. Then you won't have to worry about them falling into the river, they'll just pull themselves right back out.
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Romantic Warrior

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Re: No, don't go outside....wait, what?
« Reply #19 on: September 27, 2008, 12:19:12 am »

The carp, on the other hand, cannot be trained for. There is no training scheme known which can prepare a warrior to battle such a beast.
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Axe27

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Re: No, don't go outside....wait, what?
« Reply #20 on: September 27, 2008, 12:26:50 am »

The way to defeat carp and Sturgeons?

Drain the river.
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Foa

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Re: No, don't go outside....wait, what?
« Reply #21 on: September 27, 2008, 12:39:14 am »

The way to defeat carp and Sturgeons?

Drain the river.
Set up animal traps and patrols, around the infected areas..
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Axe27

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Re: No, don't go outside....wait, what?
« Reply #22 on: September 27, 2008, 12:58:17 am »

The way to defeat carp and Sturgeons?

Drain the river.
Set up animal traps and patrols, around the infected areas..

If you're using zombie carp that is....

And even then, Zombie Carp? Dude, how do you take that on? Not even the toughest bronze colossus can take those suckers on.
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And thus did the dream of dwarven antigravity fade away, not with a massive explosion or a flood of magma, but with a whimper.

I'm going to be depressed all day now.

Foa

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Re: No, don't go outside....wait, what?
« Reply #23 on: September 27, 2008, 03:17:40 am »

The way to defeat carp and Sturgeons?

Drain the river.
Set up animal traps and patrols, around the infected areas..

If you're using zombie carp that is....

And even then, Zombie Carp? Dude, how do you take that on? Not even the toughest bronze colossus can take those suckers on.
Make a safe perimeter, channel, wall, cave-ins, whatever needed to block them off.
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Neoskel

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Re: No, don't go outside....wait, what?
« Reply #24 on: September 27, 2008, 04:41:10 am »

And even then, Zombie Carp? Dude, how do you take that on? Not even the toughest bronze colossus can take those suckers on.

My bronze colossus adventurer would like to disagree. (Well he was using a *bronze two-handed sword* i made special)
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Goblins: The fourth iron ore.

Dadamh

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Re: No, don't go outside....wait, what?
« Reply #25 on: September 27, 2008, 06:40:19 am »

Be careful with marksdwarves, as they are stupid and little of brain.

I had a marksdwarf hunter out hunting.  He went after elephants, but I didn't care really.  I had 100 or so dwarves, so losing one wasn't a big deal.  Thing is, he shot a single elephant into unconsciousness, then ran out of ammo.

This dwarf was using a wooden crossbow, or bone, anyway, and decided that instead of getting more ammo, he'd just go beat on the elephant.  Well, the elephant was too full of bolts to regain consciousness, but too tough to be injured by a drooling incompetent.

The hunter beat on the elephant until HE DIED OF THIRST.


The point here is not to trust hunters or marksdwarves to be anything better than completely idiotic.
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Vaftrudner

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Re: No, don't go outside....wait, what?
« Reply #26 on: September 27, 2008, 08:58:02 am »

Be careful with marksdwarves, as they are stupid and little of brain.

I had a marksdwarf hunter out hunting.  He went after elephants, but I didn't care really.  I had 100 or so dwarves, so losing one wasn't a big deal.  Thing is, he shot a single elephant into unconsciousness, then ran out of ammo.

This dwarf was using a wooden crossbow, or bone, anyway, and decided that instead of getting more ammo, he'd just go beat on the elephant.  Well, the elephant was too full of bolts to regain consciousness, but too tough to be injured by a drooling incompetent.

The hunter beat on the elephant until HE DIED OF THIRST.


The point here is not to trust hunters or marksdwarves to be anything better than completely idiotic.
Heh yeah, I had a sworddwarf that attacked a camel and the sword got stuck in it, but instead of pulling it out, he started wrestling the camel. And kept wrestling it. For days. Finally, when he had been rolling around with the camel for a few days and was dehydrated and over-exerted, I had to deactivate him and of course his immediate reaction was:

"SHIT! A CAMEL! WHERE DID THAT COME FROM???"

And he ran home to drink and sleep like any sane dwarf spends all of his time doing anyway.

RebelZhouYuWu

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Re: No, don't go outside....wait, what?
« Reply #27 on: October 08, 2008, 03:48:34 pm »

Urist McHunter: Oh look a wolfie! I'm gonna shoot it.
Urist McHunter: Hey look another wolfie, screw this current one I killed, I'm gonna bring back that one.
Urist McHunter: Hey look a pack of wolfies, I'll go shoot at them so I can bring even more back.
Urist McHunter: Shoot, I ran out arrows. I should go back and reload... but that elephant over there will proably taste good after it has been cooked.
Urist McHunter has been slain.
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