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Author Topic: I think my fortress has been given too scary of a reputation.  (Read 1212 times)

Shurikane

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I think my fortress has been given too scary of a reputation.
« on: October 07, 2008, 10:35:22 pm »

After a few gobbo ambushes that have left me rather frustrated, I decided to improve on my basic drawbridge corridor of death.

After channelling out a canal that runs around the edge of half the map, I set up two corridors of spikes and pressure plates north and south, next to the river.  With just one spike to a trap, I figured it would main the gobbos a bit and cause them to bleed so that I'd get awesome red rivers after dropping them among the carps.

Anyway, I do get a double ambush, lead them to the drawbridges and pulls the levels.  Thank you, good night.

But now, somehow, this event has made my fort extra-scary to the gobbos for some reason.

There's only one unconscious crossbowman who's limping away too slowly for my tastes.  I send a wrestler after him and he runs face first in yet another ambush!

The gobbos turn hells and instantly run away.

Huh?  Strange.

So I allow the dorfs to go outside again and they go back to work cutting up a bit of wood and improving some structures and other gizmos.

Just then, I see a farmer run into an ambush.

The gobbos saw the farmer.  And they ran away.

They ran away from a frickin' farmer!

Best of all, they had gotten hurt by the spikes on the way up, and hurt some more on the way down.

Now all I need is a handful of dogs in cages and then nothin will be able to ambush me at all!  :D
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bombcar

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Re: I think my fortress has been given too scary of a reputation.
« Reply #1 on: October 07, 2008, 11:18:32 pm »

Goblins will usually run when their commander is killed, and you're not alerted to ambushing goblins when they get hit by most traps, so you very well could be finding them when they're already fleeing.
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worldspawn

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Re: I think my fortress has been given too scary of a reputation.
« Reply #2 on: October 08, 2008, 01:22:12 am »

It's more fun the OP's way though.
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Kidiri

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Re: I think my fortress has been given too scary of a reputation.
« Reply #3 on: October 08, 2008, 04:21:11 am »

Urist McFarmer: Boo.
Goblin McGreen: Oh, crap. A farmer. RUN AWAY!
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Sometimes, when my Dorfs are exceptionally stupid again, I wonder what exactly the [INTELLIGENT]-tag does.

Dwarmin

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Re: I think my fortress has been given too scary of a reputation.
« Reply #4 on: October 08, 2008, 04:31:20 am »

I wonder what else commanders do?
Once I saw a Goblin commander leading an ordered retreat after he lost half his forces-they were withdrawing, but staying together instead of fleeing in a big mess.
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arghy

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Re: I think my fortress has been given too scary of a reputation.
« Reply #5 on: October 08, 2008, 05:05:44 am »

I've actually had goblin ambushes stop all together after 4 sieges in a row ended in hundreds of corpses from my wonderful floodgate death maze that captured every last one of the siegers and made them run the gauntlet of weapon traps. I dident know how to check civs at the time so i may have literally killed them all or just enough of their leaders to slow them down but i played that fortress for about 6 more years and not a single ambush the whole time. I noticed a military also scares off ambushers so when they lose a whole squad they think the military is now to strong so they all just bugger off.

The best thing ever for sieges is a draw bridge system with a secondary maze of death entrance so you close the bridge and open the maze of death then close it once they are all inside- bonus points if you manage to fill it with imps and firemen cause theres nothing like watching 40 goblins crowd into a corner while a lone imp torch them all. I really wish there was more crazy monsters to use because eventually the imps and firemen dont ever leave their friggin magma pipe, i would love minotaurs that you could buy from traders- perhaps another training option? a 'pit' anmial? turns the creature into a murder machine that can be safely sold and transported but once let loose it kills anything it encounters?

I WANT PIT CATS! THOUSANDS OF BLOOD THIRSTY KITTYS, HEAR THAT? IT SOUNDS LIKE A THOUSAND THROATS PURRING? fear is covered in fur
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SHAD0Wdump

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Re: I think my fortress has been given too scary of a reputation.
« Reply #6 on: October 08, 2008, 05:38:30 am »

perhaps another training option? a 'pit' anmial? turns the creature into a murder machine that can be safely sold and transported but once let loose it kills anything it encounters?

I WANT PIT CATS! THOUSANDS OF BLOOD THIRSTY KITTYS, HEAR THAT? IT SOUNDS LIKE A THOUSAND THROATS PURRING? fear is covered in fur

Go ahead and put it in the suggestion forums.Sounds like a grand idea.
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HungryHobo

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Re: I think my fortress has been given too scary of a reputation.
« Reply #7 on: October 08, 2008, 07:17:56 am »

On my latest small fortress I set up a fairly low maintainence system so that I could have an oversized military. trained up about 30 dwarfs to be decent all round fighters and a few multi champions. So They're guarding the caravan and my champions set off the ambush, I pause and unpause quickly, my champion wrestlers in less time than it takes an arrow to fly just knocked out every single member of the ambush before 30 bolts hit them from every direction. I love my new military.
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